Vallu751

Vallu751

Joined Member # 659419
0 Posts 118 Replies 15,543 Reputation

Finally thought of a better example than the map fog. Since the Sorcerer King can cast spells into tactical battles, the difficulty level could determine its list of available spells. In a symmetrical game this wouldn't work since everyone would be researching spells in the same way. But with SK I think it works fine.

2 Replies 6,974 Views

Hi! First of all, I really like what I'm seeing here with SK. Good job and good luck :) In symmetric games, difficulty levels are typically simple bonuses: extra hitpoints, more production, etc. I think they get pretty boring after a while. You can only add them for a while before the game breaks. And AI is at full capacity very early, you just can't beat a good human player on level ground - at least without a heavy investment of man/froghours. I'm wonderi

2 Replies 6,974 Views

[quote who="petrossa" reply="46" id="3428896"] 23% and totally wrong since i have aspergers. Not a very good test.[/quote] I wonder what people have been telling you. You of course know your personal situation best, but in general, people with aspergers are described as being "honest, trustworthy and with a high sense of morals and justice". The liberal quote is from the text of psychology professor Tony Attwood.

195 Replies 791,521 Views

I get paid for working, yet I still appreciate getting thanks for good work too.. Thank you from me too, Frogboy. And thank you for the rest of the team too. I've played everything you've published on PC and I'm glad you all got the boat sorted out after WoM. And you di. It with style.

45 Replies 80,922 Views

Regarding strategic behavior, there's one thing that's been bugging me. In general, a player works towards providing value to his faction. I see value in resources, number and level of cities, unit count and quality, technological advancement, etc. But war. Being in a state of war is of no value. War is just a tool that enables you to attack someone else. The AI seems to think otherwise. It just declares war and then sits back "Ah, HA! Showed you there. Now we're at war. C

79 Replies 220,615 Views

As the title said, a fort should be a place that produces elite warriors. As such, it should have the enchantments that add to the attack, initiative, defense, hit points, etc. I just conquered a fort that had the +1 research, the +2 gold per essense and meditation enchantments despite having produced a lot of troops. I wouldn't have had a chance if they'd had better stats.

1 Replies 9,097 Views

There are some noteworthy findings on the AI here too: https://forums.elementalgame.com/445389 I hope you can check it out Frogboy. And thank you for your work! I really appreciate it. Since you'll probably be reading this, I'd also like to chime in a big thanks on LH. It's really hitting the spot. Me and my pewter dragon think SD is fully redeemed [e digicons]:star:[/e]

55 Replies 152,296 Views