tetleytea

tetleytea

Joined Member # 659431
20 Posts 937 Replies 24,936 Reputation

[quote] ALL life is self-interested [/quote] The difference is in the altruism. Good is altruistic, which by definition actually runs contrary to self interests. And in fact I would argue that without altruism, human life is not possible, either. I'm going off this idea that good is after the greater good...evil looks only after one's self and hurts everyone else...pragmatic will be either good or evil depending on what's good for them. &nb

27 Replies 209,975 Views

[quote] Fortunately, Sunday isn't the regular night for The Orville - that would be Thursday. Last week they played it both nights. Look for ep. 2 two nights hence. Fairly decent, and they get what is apparently a new crew member [/quote] Is this the crew member that hatches from an egg?

116 Replies 679,492 Views

Discovery is on CBS All Access, which you can get a free trial for. I don't think Jason Issacs was bad mouthing fans; he was just being honest. The media took off with that and ran. He was just saying that he isn't going to be slave to critics. Discovery is its own show, and his artistry comes from within. I have seen him around fans, and he was great. A lot better than a certain actor who played an android...in a previous ST series.

116 Replies 679,492 Views

What kept me from getting into DS9 was the premise. You're not exploring strange new worlds, pushing the boundaries of humanity. No, you sit in a starbase slab of steel, spinning around all day. Yes mom, that's what I want to do when I grow up. Makes me think it's a show about office politics in space. Now if it was a FUNNY show about office politics in space, now that I would watch.

116 Replies 679,492 Views

Another tip: when you get the Ideology event which promises you +5 raw production, you don't get it. You get +1. Which sucks because you will go, "Hey wait a minute. If I knew it was only +1 raw, I would have made a different choice." So you reload, only to get a different Ideology event altogether.

1 Replies 10,457 Views

Just moving your ships on top of one another will fleet them up, if you have the logistics. You also have the "Manage" button in the lower-left, if you have ships stacked together. However, neither method always works if you have a Fleet Commander in your fleet. It's buggy. You just have to keep trying until you figure out what works. You'll get it eventually.

4 Replies 20,779 Views

I'm excited about ST:Discovery, too. Jason Isaacs is the captain, who also played bad-guy Lucius Malfoy in Harry Potter. I met Jason last January. He's actually a very cool guy. His "son" in Harry Potter is cool in RL, too (Tom Felton). He's just younger.

116 Replies 679,492 Views

Just curious what everybody thought of this new series on U.S. TV, "Orville", with Seth MacFarlane. The greatest Star Trek show on TV since Jean Luc. Okay, don't argue with me. Just shut up and agree. :)

116 Replies 679,492 Views

One problem is that, in real life, "Pragmatic" is really Evil. Even the evil can act good--when it is beneficial to themselves. But that is more a "Life, the Universe, and everything" sort of thing. Also, I think it perfectly acceptable if the event choices tended to be juicier one way, but the other ideology trees themselves were better. e.g. better short-term gain from a malevolent event, but the benevolent tree is OP compared to malevolent. I mean, t

27 Replies 209,975 Views

This is "Future ideas", so how about go a step further? Be able to change the ship roles after the ship is built. The Medium Capital ship is no longer a capital ship after I have researched Huge Hulls (or, more accurately, Epiphanied Huge Hulls--I have yet to research Massive Scale Construction straight up). I also keep getting burned by the ship role defaulting to Support. I will design & build some behemoth, 1400bc to build--and forget to change the s

6 Replies 17,444 Views

[quote]How is ideology balanced? [/quote] I agree. The Malevolent tree is already way stronger as it is, and most of the Benevolent and Pragmatic trees are worthless. People have been saying that before (including me), so I didn't bother saying it again. Plus, this means skill in negotiations is no longer Pragmatic's strong suit. Malevolent gets that, too. And I have finished the entire Malevolent ideology tree twice now, but there is no practical w

27 Replies 209,975 Views

Ship roles are weird. I just went all Kinetic weapons last game, and I found it better to do it backwards and make my large ships Assault. They took all the hits, and they have all the hit points. Meanwhile my precious, medium-hulled mercenaries were Escorts, and they didn't take any damage. It's like your tanks and cannon fodder should be assault. Your fleet assist and long-range missiles who don't have much defense should be capital. Unless you're th

86 Replies 229,006 Views

I doubt this changed much in 2.5, but for purposes of how you specialize your planets, I don't think your planet class (large or small) matters so much as do your bonus tiles and mines. 1 research point goes to your empire, whether it comes from a large planet or small. Your ship production goes to the shipyard either way as well. I tend to throw farms on fluff tiles--off to the side, no bonus. Population matters more in 2.5, so I would look at those gr

8 Replies 43,610 Views

[quote]It does seem incredibly stupid doesn't it? Almost too stupid. I've been wondering if someone somewhere along the chain was influenced by an outside party. Equifax would be a huge target.[/quote] Behind a lot of technical problems are people problems. The technical expertise to prevent these problems is probably already all there, at Equifax. For whatever reason, people just didn't care. It's work.

22 Replies 122,399 Views

I'm having an ohmigosh-I -just-finished-ludicrous moment right now. Was not very fun at the end, mostly because the computer was too slow. But was fun at the beginning when you do all the exploring. My manufacturing capital was cranking 5000 production per turn and could recruit a citizen every turn, without any mods, cheats or specialists. 4000 shipyard production, when the most expensive carrier I could build was only 2500.

12 Replies 54,099 Views