I am happy to say, if you win on Ludicrous, you do get the Insane-map Steam achievement (i.e. "Trying to Prove Something" achievement). Thank goodness. I would have been ticked.
tetleytea
[quote]Dogs are something like 98% wolf. [/quote] True, but humans are 98% ape. For real.
Right. Requiring you to tech trade. I'm pretty sure that is by design. Extreme Colonization is the most obvious example of this.
I'm pretty sure that is not an exploit. Tech trading is part of the game design.
So absolutely. I just got burned by auto-upgrade. All my durantium kept mysteriously vanishing, and I was saving up for Singularity PP. Took about 20 turns to finally figure out what was going on. It even upgraded factories that I was later going to tear down and throw up a Fusion PP, when I had the antimatter. Grrrrr. Goodbye 8 durantium, for that industrial sector I didn't want.
Okay, thanks for letting me know. Seems bizarre. I would think you give one last thrust in the opposite direction, and send it into deep space on your own timing. It's a time capsule.
Oh wow. Did Stardock work specifically with the AMD guys in Ontario?
I hope you started a good discussion about population management strategy, though. That would be great.
What was exactly the reason for intentionally plunging it into Saturn? 13 years or not?
If the question is about how the game works, you can put either. Both get different bonuses. If the question is about strategy, I do neither. I put a colonial hospital. Or I just don't use the bonus--+1 pop is not very much. Except for the colonial hospital--that doubles it.
Slynne were not my favorite race, but I found them to be asteroid hogs. They need the durantium. And the raw production from the asteroids. That meant lots of constructors, lots of money to build up the asteroids, and antimatter--to mount prototype hyperdrives on constructors, to grab the faraway durantium first--which means more constructors. Then I believe the game turned around, I was starting to make more money than I needed, so I started invading AI's who
A certain woman in my life really likes the star system "Teamoella". Brilliant. Now there's a way to get your SO to support you in your endless hours of playing.
It's much harder to take on Google as an antitrust case, because they were seed funded by the CIA. Who investigates antitrust matters? The Executive branch. Who seed funded Google? The Executive branch. OTOH, there is an Achilles heel: the EU. They are more about antitrust than the US. Especially when it's US companies involved.
It's not so much that the colony ship is buffed, as it is that the free population it has been carrying is much more valuable now. I find the 150 research a good first pick, if I get a good benevolent ideology event. But its value decays rapidly. I'm putting those points toward administrators. I find the 100% shipbuilding killer, because you are taking the straight +10 to your homeworld and doubling it. Also, at that time in the game, that'
My thoughts are more about your ideology strategy. Only two Malevolents, and then you move on without choosing the third? You can do a. lot more with that 100% shipbuilding besides wage war. Second, you value starbases a lot, but chose to forego the first pragmatic? And third, what do you think of Benevolent's free colony ship? That ship comes loaded down with 9 free population, and that is a much bigger deal in 2.5, as I understand it.
Publically traded companies are required by Sarbanes Oxley regulations to have channels for reporting ethics matters. I know of more than one company, if you call their ethics hotline, you get their Legal department. That's right: their ethics hotline is answered by lawyers.
I'm still working on a ludicrous map from 2.3, but asteroid mines are absolute keepers. I was longing for more asteroids all the time I played Galciv2.
[quote]You are, in essence, suggesting that we simply cede all communication to the whims of random Google employees who might be observing.[/quote] Do I have a choice, though? I can't stop Google from doing what they do. I know Google was seed funded by the CIA. Google isn't all bad, nor all good. But they are big, and tealeaves are small. If I thought there was a battle that I had any chance of winning, I would reconsider. I realize that is a
I don't know, you don't piss off a cop. You don't piss off a lawyer. You don't piss off your barber while she's cutting your hair. You don't piss off Google when they control the SEO and your gmail account. Yeah, it's wrong, but in your own self-interest, it's good just not to piss people off. And I'm preaching to myself here. The far-reaching ramifications of Google's omniscience is, of course, another known topic of discussion. &nbs
[quote]Calling it an algorithm is very generous. It's really just a distance calculation between two fixed points (the camera and the plane intersect point of the line of sight). Ancient Greeks knew this. If that's patentable, then start looking for flying pigs.[/quote] Ancient Greeks were not rendering 100 million shapes on an abacus.
The SB defenses are outpaced by the ship upgrades; especially when you consider the SB defenses are passive only--you can't move SB's, you can only wait to be attacked. You're better off guarding SB's with ships. Which I actually thought was part of the game design--make it more offensive style. Actually I'd like to see military SB's come into play more. But it's the same problem: SB's don't move, ships do, and you're spending an admin point for something that ca
[quote who="leiavoia" reply="20" id="3688513"] Quoting Bombbr, reply 19 3. Old bug that I would love to see fixed: at many medium zoom levels, and depending on camera tilt, half of the map has graphics, half is cloth map. Nobody ever actually wants that... +1. switching the distance-to-camera
I emailed the SaveGame to support@stardock . I was able to play with the Precursor Replicator-P (or at least, was in the middle of building it), until I reloaded the save.
[quote who="MervDeMan" reply="5" id="3688401"] Thanks Tetleytea, and tasgilt, I did indeed invest in some pollen gathering actions and have now been able to promote some admins, gotta say that I didn't see an option to send off world when I did promote they just were used up and eliminated. But I will review further to see if I can decipher this. (BTW love your user name I am a two teabag Tetley drinker myself [e digicons]:D[/e] ) [/quote] Tetley's my h
I also got an ideology event at the same time as the 2.5 update got pushed out. I chose Pragmatic, got the Precursor Replicator-P, and started to build it on the same planet as I got the Precursor Replicator-M (I got the exact same Ideology event as before, only I chose Malevolent). That will probably never happen again in all my hours that I play. Not sure whether my crash is related to the 2.5 update, or the Precursor Replicator-P. I can try and upload later