Fortunately, Monsatium is just a bonus. It lets you pack more food in fewer tiles. Kim's Refuge is the big deal. If you still have more monsatium after that, upgrade a few farms Techapods is like, everything if you are Arceans. Big difference.
tetleytea
If you're afraid of godlike, try 1:1 on a Tiny map. Take out his colony ships with your starting survey ship. Which means declaring immediate war, but who cares; there's a Steam badge for declaring war before Universal Translator anyway. You should be able to take out godlike AI that way in a couple hours. Once you do, work your way up from there (say, Small map with two godlikes).
I've been trying to tell them that Godlike AI is too easy. So it hurts my cause when someone else posts on here that they like to play with Gifted AI.
Thanks for the info. I eventually decided not to dive into FreeOrion because it uses starlanes. The lead architect has been adamant that he will stick with starlanes instead of hexes/squares because the AI is easier to code. For me, though, if I wanted starlanes, I would just stick with Sins..Solar.
I like that Galciv3 has random events but Civ 5 does not. It's just a design decision; not negligence on either game's part. The Galciv series has always decided to take on much more variety in their games, at the risk of it being unbalancing. Civ plays it more conservative, which means with their better balance they can have things like the Hall Of Fame and Map of the Week. Metaverse is pretty meaningless--you're not comparing apples to apples. I can zip righ
It took me awhile to figure out the ascension gate, but it is possible. There's several late-game techs you need to get--not just Beyond Mortality.
But the things which depend on resources are disproportionate. Power plants, prototype hyperdrives, and missiles burn gobs of antimatter. Kinetic can burn gobs of durantium, but who cares--just don't build kinetic weapons. Besides, you want starbases next to asteroids anyway. I was never well into a game where I went, "ouch, I want to do this, but I just don't have enough elerium or thulium."
My reason why I believe promethion is precious is because scientists and admins take loads of promethion to promote. And key starbase modules burn a lot. You can make pretty much anything plentiful in the map settings, though. But resources are supposed to be scarce--otherwise why have resources in the game at all?
[quote]And I get the Mercenary ship which gives me 250bc in salvage credits for every combat that it survives, and pick up 250bc for every individual ship that I pick off. Makes back my money before too long.[/quote] [quote]Sometimes I will trade (give really) a bunch of my older ships to a weak AI ally. They never seem to just form them into fleets, and the ships end up dying one at a time.[/quote] I'm getting an idea, and it doesn'
I played a Tiny galaxy that had 1 promethion planet--that's it. And guess who grabbed it first. Not me. This last Tiny game I played had 1 durantium.
[quote]I started a new game yesterday on 2.32 and noticed what appears to be a bug with the AI. A couple of the AI races, while tech trading with me, would trade away their entire fleets of ships to me at no additional cost on the cost bar. The other AI's would not trade a single ship, showing the cost of adding a single ship to the trade as very high (the whole cost bar).[/quote] Known problem. Check the AI's money balance: most likely you wil
AI not being a priority for a single-player strategy game just makes zero sense to me. A RPG, maybe, but...a STRATEGY game??
And I get the Mercenary ship which gives me 250bc in salvage credits for every combat that it survives, and pick up 250bc for every individual ship that I pick off. Makes back my money before too long.
Funny thing is, I'm taking to a pro gaming friend of mine, and he's saying that there's a glut of AI guys in the job market. Which surprises me, given the mind-bending nature of the problem to be solved. He says the gaming companies are more starved for artists.
If an AI is "godlike", I think it is fair that it be omniscient.
p.s. What in the world is Slave Trade? GreedTrait4 PlayerChangeTradeRouteType SlaveTradeRoute SlaveTradeRoute SLAVE_TRADEROUTE Slave &nb
I see that now. There is an "Action" keyword on a lot of them. e.g. Pragmatic, Negotiator 5, "Upon someone taking your homeworld, all races not allied to the other guy immediately declare war on him." The way it's implemented: DeclarationOfWarByNeutralPlayers Correct me if I'm wrong, but I think Actions correspond to C++ routines. Looks like we have some power to re-balance the Ideology trees, but we are s
[quote]Thank you Whatever else you want to tell me with that ... [/quote] You're hired.
So we are able to mod the ideology trees themselves, and not just the events? I couldn't find the XML for it under Crusade.
I think you have an awesome demonstration of your knowledge of JQuery. :)
Would it still be ridiculous if there were only one of these buildings, and not three of them? Well okay, yes. Hahahahahahahahahahahaha.
I'm surprised you put all that on the Navigation Center, and not on the Singularity Power Plant.
In my experience, I get "You know what you did" diplomacy hits the minute I spy on somebody. Anybody--does not have to be that civilization.
I haven't gotten a chance to play all the races yet, but I just got done with a godlike Arceans game and I had to share. These guys rock. It's like their bonuses are all in areas that really matter, and the synergies between the abilities are just lethal. You need to get your hands on Techapods to really use Arceans. And as much Xanthium as you can get. Rare black holes in your map settings help make it a more decidedly Arcean game, because that makes your spe
New balance issue: The diplomatic penalty for Espionage looks too high. Getting diplomatic minuses from EVERYBODY for "You know what you did" simply because I took my one free spy and spied on one race is a bit much. Espionage's usefulness is already on the fringe as it is; so incurring penalties to something as core as diplomacy is enough to make one simply not want to do espionage, or pick the Onyx. Espionage is a cool, fun feature: you get to see wh