and it'd take source code access to do anything of that sort besides. Hey...maybe it's time for another one of Brad's innovative, new customer support models. At least, it doesn't hurt to ask.
tetleytea
I'm not skeptical about quantum computers at all. It's not necessarily about the performance, it's about the power consumption and area usage. This could mean "flash" drives with more memory than today's hard drives, and mobile CPU's and video cards with 1/10th the battery drain. There's just several key technology breakthroughs researchers need to find. There's: a) how to get subatomic particles to "remember" states indefinitely (i.e. store bits), b) how to create switches, analogous to
I always get into early wars, so I use small ships a lot. Also, Tiny ships stack very nicely together with military starbases. Another use is for scouting if you have the Eyes. The big quality I like about Tiny ships: they're only 80bc. That means even your mickey-mouse planets can make them on their spare time. They can supplement your 400bc-and-up dreadnaughts you're making on your manufacturing powerhouse planets.
When I started DA I was playing Suicidal, too. Then again, it was the beta.
That's why I don't build ISB's unless I'm close to an influence victory. Cause I don't understand the freakin' things. :-/
I think what the OP mentioned about "civilization" games being brain games is the crux of it. I like strategy games over action games, because I like to be constantly stretching my brain. Real-time-strategy's even better, because you're thinking on your toes and stretching your brain. Some people, action games are more their thing, because they're more into performance, or athletics, or something.
Not mp's are bc's. FREE mp's are bc's. Actually, I would readily argue that free mp's are worth more than bc's, because free mp's are a done deal. You've got the mp, it's paid for, factoried, everything. 1 free mp is worth somewhere between 1 and 4 bc. The reason is, it costs >4bc to rush-buy something. You have to build factories to get 1 bc to produce 1 mp. So somewhere in the middle, that's what 1 free mp is worth. To go a step further, this is how factories' and e
Well, it's shortly after Labor Day now. I hope to see some real Vista support in 1.7. I know, Stardock is saying it might be beyond their control--it's Nvidia's problem--but the end result for me is the same: it means I don't play it.
Definitely Doom, like you said. Also, MUD. That spawned the whole MMORPG genre. Or, to go back even further, Zork and "Adventure". Those spawned MUD. Warcraft. That spawned RTS. There's Bolo and MazeWars, which enlightened the gaming community just how wildly fun network games are. Close Combat. That took Advanced Squad Leader (a board game), computerized it, took away the hexes, and made it RTS. Now games like Medal of Honor borrow heavily from it (and
I think Survey ships are somewhere in the middle. Anomalies give a flat 1000bc or 25% research payout, which is O(n), so that would make Survey ships only O(n^2). But if you get an anomaly that's +2 morale or +1 economy, those payout every turn. That's O(n^2), which would make surveyors O(n^3).
I'm somewhat amazed that the Space Miner doesn't self-destruct like Constructors do. Nah. I like the game mechanic, whatever the "realism factor" might be. There are not a lot of asteroids in the game so the effect is not pronounced, but what's cool about Miners is they have an O(N^3) payout, as opposed to Constructors which have an O(N^2) payout. Let me explain: If you built, say, a ship, and you sold it to another race for 750bc, that wo
Kaboom, I just buffed Video settings to Best (but left Throttle frames on) and Galciv crashed and shut down the computer without so much as a goodbye. This was on Ctrl-N.
Is anyone running Galciv2 on Vista and *not* having problems?
Carrier ships sound nice. A HUGE ship where you can put small/medium ships in. (just like in Homeworld) I fail to see the benefit. However, it would be interesting to have a life-support ship. All ships it's in a fleet with get the extended life support of the LS ship. It wouldn't get used a ton, but...it's one of those little intricacies to the game that enriches it.
Thanks DethAdder. Yep, the AI is set to fool. Changing OS's on my savegame did it. Shoot.
I'm having a similar problem. I started a game on Windows Vista, and the game kept crashing. So I took the QuickSave, put it on a stick drive, and loaded it onto my old Windows XP computer. Now I got a spy on turn 15 and I'm looking at my opponents, and they have pretty crappy production. They haven't built one single structure. It's pretty obvious I'm going to win this game--and it's turn freakin' 15. Where do I look in the debug.err file to see if the AI's are set to Fool? <
Depends on your homeworld.
If IE is hitting a 2 Gig. limit, we are in a sad state indeed. That means you're transmitting millions of shapes over the net. It would be nice if the industry would accept 48-bit instead of 64. That would mean a 50% area penalty on our chips instead of 100%. I can't imagine what application requires that the number of bits be a power of 2.
In IC design we are drawing millions and millions of shapes, and we are staying comfortably below 1 Gig. of memory. The performance optimization we do is that if you zoom out, most of the smaller shapes don't need to be drawn. But they're still resident in memory. I have to wonder what exactly in Galciv is hogging the memory? I would expect the galaxy itself to be a sparse matrix--you just have an array of pointers, most of which are nil. And then the ships & planet textures I would expect
Yep. I think the devs validated their software on small maps, and then did scalability testing on the larger maps (to test memory, performance, etc.). The AI for large maps was probably not validated extensively. Takes a long time.
I spoke too soon. I just locked up. Twice. And on a small map.
I'm using a dual-core AMD XP 64+ desktop which dual-boots Linux (but Galciv2 runs on Vista). I also have an HP high-end laptop, but I wouldn't dream of installing Galciv on it because of all the problems I know I would have (and which you are indeed having). Like I said, I did "Update Drivers" manually through the Control Panel. I don't know if you define that as Windows Update or not, but for me that worked. If it's of any help, a couple other things I noticed: a) my audio was cra
Have you guys tried playing Civ4 yet? I left Civ4 for Galciv2 for that very reason: cause it's slooooow. By the way, that's another reason why I don't trust the Metaverse scores. If you end a "won" game, what should the score be? And how much can people doctor their scores after the game's already "won"?
I had this hanging problem as soon as I re-installed on my new Vista machine. What I did was update the Video drivers and I have had no problems since. My XP machine I originally installed Galciv2 on never had the problem. I went to Control Panel->Hardware and Sound->Device Manager->Display Adapters. Then I double-clicked on my video card and selected "Drivers" tab, then "Update Drivers". Incidentally, I was also having a problem with the background music being very staticky. That went aw
I put military production very high on my list because of the colony rush. It's not just for colony ships...it's for constructors, extra survey ships, a few scout fighters, and spore ships. Military production diminishes in importance later in the game, but the rush leaves you in a good position by then. One other overlooked fact about it: that's bonus production. That means 50% free