try and isolate your self from other races by setting up a parimeter (With cheap ships) around your empire then you can take any planet you want inside your empire without having to worry about other races taking them first. Are you talking about starting an early war? That used to be a good option back in Galciv1. Korath in Galciv2 tend to have pretty good luck with that, too.
tetleytea
I don't need a bachelor's degree to know that there is an Easter bunny, either. If you saw him with your own eyes and you weren't on acid at the time, then no, you don't.
It's right there on the screen where you allocate your ability points. Maybe someone can upload a screenshot?
Sometimes all this intellectualizing of science shoots people in their own foot. Towards the polar caps, it doesn't take much rocket science to see global warming is occurring. 10 years ago, a glacier was sitting right there, now it's not. I'm looking at it. Lots of houses were built without air conditioners, because they didn't need it. Now it's wildly uncomfortable in the summers not having it. Fireweed is growing on the tundra in spots where it didn't before. You used to be able to wal
The opposite is true, too: our semiconductor factories are doing tons and tons of research. Many job openings at the fab require postdoctoral work.
That's the question that bugged me for quite a long time. With my spies checking AI planets I finaly got an adequate answer, and updated GalCiv II Wiki - Difficulty Level page. That would explain why I haven't been seeing a big difference from Obscene->Suicidal like I see with Maso->Obscene. The bump from 200% to 300% bonuses is big, but 300% to 400% isn't so bad. Another thing I noticed that seems to be a bug: I'm capturing AI planets on Suic
He is a worthy foe. But why a foe? Anyway, my memory from 20-30 years ago is that two-car families were much more uncommon. Now, it's not uncommon to have three- and even four-car families. But we also used to have a lot more stay-at-home moms, so you really didn't need the second car. Now it's like both parents work, but the car expenses and day-care pretty much eat up one parent's entire paycheck. So strictly dollar-wise, so-called "
As for what you read on JU, you misrepresent what you saw. The thread about the anti-christ was pointing out anti-semitism in some religious circles. There was no post praising Jerry Falwell. Just a person who relating an experience at a church that happened to be affiliated with Jerry Falwell. I don't know anything about what was said on JU, but I have gone to Jerry Falwell's church before (Thomas Road Baptist Church in Lynchburg, VA), and I found th
Hey, I'm curious about something: if Frogboy and the Geico gecko got in a fight, who would win?
Oh, one more thing I have been fiddling with: whether to spy on people who are at war with you. You would think it makes sense to cripple the other guy's production when you're at war--and when you're fighting a defensive war, it does. Even more importantly, it is critical to see all his ships' autopilots, and see what all his planets are producing. The problem comes when you're winning the war. Why give him the opportunity to nullify your spies when you don't have to? If, by the
The three things I do: 1) Try to get the AI's to hate each other. Then they will all spy on each other instead of all team up on you. 2) Spy on them before they spy on you. It's better for him to nullify your spy than for you to have to nullify theirs. 3) Don't spy on the Krynn. There's a couple more things I've been trying out lately, but I'm not yet sure when they work well: 1) I've just tried cranking up the Espionage slider all the way
I hope this discussion can remain productive. According to dystopic's chart, the average good costs 20x as much in inflation-adjusted dollars now as it did in 1913, and 5x as much as it did in 1973. That seems a bit much. However, if gasoline is a heavy component of the CPI, I'm inclined to believe it.
The specific morale rating for that planet determines that planet's growth rate.
Just ask what your parents had and how many times they could go on a holliday to a different continent back then. When my dad/grandad went to a different continent, they travelled with a Springfield rifle--not an American Express card.
I have no problem building a few very-high-priority wonders on my manufacturing world. The Manufacturing Capital is only giving a 33% bonus. I'm not going to miss that too much. I would rather have that MCC, or Terraformer, or Grav Accelerator up, and soon, and without plunking down 10000bc to rush buy. 10000bc--that's 5 spies!! The Tech Capital, OTOH, that's a different story. Between that, the Research Coordination Center, and any ethical event bonuses--that planet needs to be
My biggest gripe with Civ III and IV is it's so SLOOOOOOOOOW. I can play Rise of Nations:Thrones and Patriots, and the game's over in 30 minutes. In Civ IV modern age, that's one turn. And Rise of Nations is basically a RTS version of Civ, that's all. I pounded my RoN game to bits, but Civ4 has been sitting on the shelf collecting dust. Galciv has that same problem with being slow, but it's not as bad. You don't have to play on Gigantic/Abundant/Abundant settings all the time.
In my game-playing experience, the bump from Masochistic to Obscene is noticeable, but from Obscene to Suicidal it is not. It's even less noticeable if you turn tech trading off. At Maso, I seem to have much more luck having planets flip to me, but at Obscene they seem to flip more to each other than anything.
For this subject, I will share one fact and one opinion: Opinion: I think poverty is the product of sin. If mankind would just not keep committing wrongs against one another, there wouldn't be poverty. Sure, there's the occasional homeless person on the side of the street who is really wronging himself. But the majority of the time, it's people wronging other people--war, economic starvation, greed, etc.. Fact: anthropologists have done scientific studies on happiness vs
Although I always play the game to the (sometimes bitter ) end, I am at the point where I can recognize when I'm in trouble. I tend to be the opposite. I tend to think the game is going much worse than it is, panic, and give up when it's still very much winnable. When I was playing at Normal diff, I would be like "OMG, the AI beat me to Diplomatic Translators, the game's over".
On Suicidal, often times I don't have a choice: they go wherever the AI decides to build them.
You do have a slim chance of stealing toxic colonization technology from the player you just invaded.
Usually what I do with MCC is just buy it outright, jack the taxes way up, and just sit out a couple turns with treasury On the subject of flipping w/ MCC, I know for a fact I have flipped a few worlds even with MCC built--and they were Yor worlds, at that. Someone here mentioned it might be bec
I can ignore the Iconians as a threat in almost every game, because they suck. I tend to ignore the Iconians just so they can colonize all the extreme worlds, and then I can invade them.
I think it's generally easier to conquer. Let's start with smaller planets (i.e. lower populations, maybe lower planet quality): you hardly lose any soldiers conquering it. If the planet flipped to you, it would start out with, say, 750m population, and you would lose 250m soldiers conquering it. That would set you back 1B population total, plus the cost of a transport. Compared vs. the cost of an influence starbase + all those turns you have to wait patiently for it to flip, I'd say co
Just by looking at these things you *know* they can't be balanced. Now, where were the testers?! Players have left tons and tons of feedback throughout the betas--sometimes conflicting--but somehow that hasn't made it to the devs. It's like you release a game to the public which is not balanced--and that's fine. Several commercial and public domain games alike have been unbalanced but they're still fun. Warlords II, Warlords:Battlecry, and Nethack