thanks frogboy
Evil Roy
oh THAT front page
any firm release date for beta 2 yet?
MWHAHAHAHAHAHAHAHAHAHAHAHA
>:( >:( >:( IZ NO WAY TO TREAT A VALUABLE MEMBER OF DA FOUNDATION ;)
better.... :)
seldon mod? maybe i better try it out! MWHAHAHAHAHAHAHAHAHAHAHAHA :)
set your tax to about 40%, spending at 100% start with a + to economics TRADE with freighters (important) SELL TECHS TO AI'S (important) build wonders that increase economics eg galactic stock exchange don't lease too much i can't remember much these days...... ;)
good luck frogboy! let me know if there's a giant inflatable kangaroo hanging above the aussie stand....
i reckon some add-ons (eg armour, life support) should be a % of hull space. it may be then that if you armor a cargo chassis, you won't have any room left for a colony pod.....
well if it iz makin you feel EVEN BETTER, iz coolin' down 'ere, and da heatin' just blew up. i i z lookin' like me nan in da crocheted blanket........ keep upada good work!
sumbit.....i've only just noticed! now where's that sumbit button.......
i like the drop down icons, but agree constantly having to click on them is a micromanagement prob, specialy when the build queue is still ongoing. i suppose on large maps the icons will soon "overstack", in which case, maybe only a planet build notification drop down icon when the build queue is finished? i assume there will be some governors incorporated at some stage, so don't know how that might affect things.........
in restrospect, i think point 4 and point 6 are linked ie the transport didn't 'die' when the invasion failed. 9. when taking an ai planet, the planet sometimes produces an ai generated ship after a few turns, despite having no starport!
the report of evil: beta much more stable. can play for an extended period. no crashes so far. comments: 1. as stated by many, influence/range not updated with reload 2. finding that the galaxy generation sometimes fails (black screen) on start up (rarely, but thought it worth mentioning) 3. missing turn button fixed, but when i had three ships moving on auto, the bug turned up again. 4. ocasionally (rarely) a transport or colony ship fa
This would be helpful I agree anglewyrm. what would also be good is a different colour icon for a project completed in a queue, so you don't need to access the planetary screen to check that the queue is still running
i'm into strategic ship design, but am not personally into the bling element as I'm easily pleased by basic designs - tend to use the base generic hulls and just fill 'em with goodies. I'm wondering whether the bling should be seperated from the strategic, perhaps by having a hull design screen, where you can bling up your small, medium, large, cargo etc hulls and have them saved as your generic hulls for strategic ship design. this would mean, perhaps, that the star
F3 iz my favourite
Question: Where can we find what all those resource like things mean (are they indeed resources?)? I would like a good pointer to it. "In the journals" just makes it hard to find. have a look in you gc2 gfx folder
hi marquesa i thought the colony ctd was fixed with the latest gc2 download (April 1). maybe your gfx driver's a bit out of date?
welcome aboard crusher! you'll find it's a great community here, although perhaps a little quiet with everyone testing the GC2 beta. make sure you check out the empires thread left. as for spelling mistakes, i'm not sure. they do intend to keep updating GC1, but parhaps with all the work on GC2 they might not get round to it at the moment....still can't hurt to email them through... :)
happy birthday cari!
well when i say no probs, i mean starting the game. staying in the game........
i az ad no probs with the intel gm/gme chipset. however, i think you DO need the latest drivers...
the gc1 metaverse is still going (although a little slow and problematic - i believe it's in the process of being moved over to a new server). i submit the score with no firewall (i have mcafee too) as i have found that this is the only way it gets through. there may be other issues with your player id, player nick, email etc. try submitting with no firewall, and if that fails perhaps post a note on the gc1 forum and someone smarter than me will work our if your play