I think devs also have to be reallllllyyyyy careful about making their games 'attractive to new gamers/customers'. Yes, its super important. You don't want to release your game with a near vertical learning curve. However, if you go tooo user friendly you risk dumbing it down for higher level players and it makes the game become more pick-up-put-down casual than something you can really sink your teeth into. I have many favorite games ive bac
ebe-a51
Its Nvidia drivers and a known issue. Wait for Nvidia to improve their drivers - theyre a bit behind in DX12. Ashes has a significant performance improvement on AMD hardware.
Build Orbital Jammer structures. Theyre pretty cheap. Go up fast. Just orbital drop a engineer/constructor and build them off to the side to act as staging areas for large attacks... otherwise ya... an orbital strike can annihilate an entire assault. Remember though, you can do the same to your opponent if he isn't building jammers.
Your problem is drivers. It is well known that Nvidia are a fair bit behind AMD in the development of DX12 drivers, particularly with asynchronous compute, which with Nvidia drivers at the moment can cause stuttering. Ashes runs a lot better on AMD hardware. You are just going to have to wait for Nvidia drivers to catch up. Shouldn't take long though.
Greetings Devs and Everyone! Ive been noticing that the sound distribution in ashes seems very tight. At the lower magnification (zoomed out) the sound is good and audio positioning accurately represents sound-events on screen. However, when increasing magnification (for instance playing between maximum-zoom-out and default-spawn-zoom levels) the distribution of sound over 5.1 in relation to sound sources onscreen starts to drift. Sounds that seemingly should be