Draginol: for starter, ignoring the fact the sub has better units both air and land, it will be a good start to actually make the sub cruisers cost more minerals than their phc counterparts and the most important thing is to deny the ability of avatars to build while making sure the sub can drop workers with quanta. This will make substate players be very careful with their economy and will acomplish two things: 1 no more mass producing cruiser while also having 3-4 workers on the fie
Neinhalt_Sieger
wellcome to the phc beatdown club. I have just had a game where I have mined almost 2 times more metal than substrate and substrate had the biger army. what a joke. phc is choking for metal while sub is mass producing T2 while also having a good economy. Draginol: the main problem with the low metal cost for substrate cruisers is that the extra metal goes into workers and economy making the allready broken cruisers even more powerful
Island Dog and the other devs. Please take a good look at this link: https://www.twitch.tv/ki_lay/v/64983899 Watch the first two games and tell me are you happy with your balancing? Ki Lay macro was on point, it really was, but those games were straight up beat downs.
well the rad cost increase solved nothing IMO. sub cruisers outnumber phc 2 to 1 always. the mechanic behind it it's just to simple. build assemblies, tech up while capping with martyrs and as soon as the the tech is done, queue cruisers and profit. avatar cost has not been addressed yet and sub cruisers are still cheap for what they can do. assemblies build with metal and produce high tech units as opposed to armories that drain rads. the meta it's to simple for s
Logistic is a macro tool and it's legit IMO.
As long as the same T1 building can produce both air and land, the quanta req for Punisher is almost a non factor. You produce whatever you want and after you are finished with your Dominator/Punisher. the more I play the more I think that somehow the unit cost of substrate is not scaled properly to their power. My games vs substrate is a never ending stream of substrate cruisers assaulting phc. It's almost like tower defense but worse and every time a mauler appears it&#
Danail if you open with fury first you delay capturing the first node with more than 1 min. With dominators you slightly delay the first cap while having the full tech.
Ekko_Tek: In beating every substrate player, you mean every low rank substrate player? there is a difference, I hope you know this!? Those sub players are not top 10 ten material, they are ok and they don't have the same macro ability as him. I don't remember last time you beat me to this game and I have always been a phc player. DasUndi
Artemis is an artilery unit that targets both buildings and units, Destructor can target only buildings; they have same usability vs buildings Zeus was matched with Mauler because of its range, being short range and because it has to deal with T1, will always be in a situation where it is focused down by mauler. Basically Mauler insures that PHC does not have direct counter to T1 substrate and without zeus in front the paper cruisers in the back will melt Nemesis was mat
First of all I thank you Unding for the following recording: https://www.youtube.com/watch?v=4U7joOoFoN8 I assure you that what you see here is the abuse you get for playing with every top substrate player. Let's break this down: 1 - PHC: two node start, same build order, two workers one building radioactive extractors one building metal ones and tech. The worker that builds the radioac
Substrate Eradicator. This is a relatively slow moving but long ranged direct fire unit designed to deal with Artemis's and to a lesser degree, massed Archers. So basically you are giving substrate a better and longer range version of nemesis that can even killl mass archers? It will be the same issue like with the bombers, on the side of phc we will have slow animations of indirect damage while substrate receives direct damage
It makes sense to further nerf phc. Probing force is allready expensive and has been nerfed. The developers should be punished to play 20 games as phc vs the top 3 substrate players to see what sub bombers and avatars can do to phc.
Avenger primary weapon improved to deal with large numbers of weak units. Why buff an unit that is allready spamable? Please increase the cost accordingly this unit outnumbers phc cruiser 2 to 1 usually it has a very low metal cost
daviddos is probably right, I've played against him two times and he has a very clean execution of rushes, he knows what to do and by the time the first bomber arrives apollo should be in queue even if the opponent went for a radioactive node first. It is something very wrong here
brutes go to the point of no usefulness
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It was a difference in skill. basically the game you described was an outplay and making changes based on outplayed games is never good. Leave the meta to players. I second tek that making fleas is somewhat the same with hermes, only that hermes is already in the game and it's almost an useless unit, I never build hermes early game, because it doesnt add anything. It's good mid to late game for disruptive maneuvers. Instigator its really a good thing becaus
" There was a really cool RTS game by the name of Warzone 2100, where you could design your own units, different bodies, weapons, propulsion and so on, and this game engine with that amount of customization would really be epic!" I think you are reeffering to Earth 2160 BadVoltage. <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl05__LinkUser" class="hand" title="Click user nam
Hero units, Voiceovers and no fiendly interface whatsoever. They have so much to improve in this game both sp and mp
So basically gog players do not exist in this chart. How can we compete with them if steam users can't connect mp games with gog? If gog playerbase is much smaller, then they should not be included at all in the rankings, because you cant compare nr1 in rankings between platforms if steam has x1000 more players from gog. Thanks god I didnt buy the game from gog.
After a failed matchamking attempt or a crash, game still appears in custom mode. I don't know if works as intended but as long as the game is there its very hard to find a match in ranked queue.
yeah it was the game when you won by turinium. you had maulers sitting on your cc and it was pretty much over, your main production sites where shut down. Unfotunately you needed at least 4 artemis to focus and he was powerbuilding dronelaunchers. they are insanely op and still in mp ppl use them to leapfrog
Update: I have rank again, I have just logged in. Did not modify any file whatsoever and an update was going. So I am pretty pleased.
have exactly the same problem and they asked me to make a ticket. I think that is server related because if you click your profile in the game you will see it has no data and the database is somehow corrupt. from now on is like you don't have a registered account anymore so all you can access is your stats from ranking until the moment the error happened. if they wont fix this at launch I will ask for full refund, it;s pretty game breaking.
I have submitted a ticket twice cause the first time i got the email wrong. Ticket ID #OJQ-493-79533 and [#ZWS-973-11713]: C:\Users\Gundam>nslookup ashes-api-tachyon.stardock.net Server: UnKnown Address: 192.168.0.1 Non-authoritative answer: Name: tachyon-services-live.cloudapp.net Address: 191.237.168.37 Aliases: ashes-api-tachyon.stardock.net live-api-tachyon.stardock.net Th