[quote]I have movies in DVD that i have had for 10+ years and they still play fine. So what's going on?[/quote] Commercially produced optical discs have the data physically stamped into them (similar to a record, but read with a laser instead of a needle). Consumer writers on the other hand use discs with dyes or phase-change materials which change in reflectivity when 'burned'. These dyes are more subject to breakdown due to light, temperature, etc.
kryo
[quote who="Shottymonster" reply="2" id="3461914"]I mean in theory it's a couple of functions that would just need rolling out into the PHP which generates the forum pages.[/quote] We don't use PHP. You're more than welcome to do whatever you want with javascript via Greasemonkey, etc., though.
[quote who="EvilMaxWar" reply="8" id="3461178"]Most of the times dirty contacts are the problem.[/quote] Alcohol works fine on things with exposed contacts... microswitches don't normally have exposed contacts, so even if that is the cause, dumping it on top isn't liable to do much. My experience has generally been that button failure is due to plastic part wear, or the solder joints cracking. YMMV.
[quote who="EvilMaxWar" reply="3" id="3460495"]You can try unplugging the mouse, pourring rubbing alcohol over the wheel so it seeps in the cracks then mash the button with your fingers. With some luck that might clean it.[/quote] Given that the button for the wheel is generally to the side (so drenching the wheel wouldn't hit it anyway), and the switch is more likely worn and broken than dirty, I'd save the alcohol and just buy a new one. The actual contacts are sealed inside
If you can't register or registered long ago and forgot the account you used, contact [email protected] and they should be able to help.
If you have registered the game, you can just download the whole latest version here .
[quote who="starkers" reply="2" id="3459126"]I don't know if anything will ever come of all this, whether or not MS will ever call out Google and/or Android manufacturers on infringements[/quote] The only news is the number. It's common knowledge that they're specifically licensing them for royalty revenue, and have been for several years. Revoking them (if even possible) would only hurt them.
You might have multiple accounts in the system--check with [email protected] and they should be able to look into it.
[quote who="marc" reply="234" id="3458941"]The most profitable path is to sell hard copies yourself.[/quote] The highest profit per sale comes with selling downloads direct, which have been doing for many years and will continue to do, but ultimately there are only so many users who will buy direct. Unless you are just looking for a bare disc, boxed copies (even if they don't wind up on store shelves) are an extra cost and have scheduling requirements on top of that; we used to do
[quote who="econundrum1" reply="8" id="3456394"]On another note is there a free or cheap tool for converting from mp4 or AVI to Bink format?[/quote] http://www.radgametools.com/bnkdown.htm
Schemas are already included with the game in alpha. We are perfectly fine with user-created modding tools, there were some of these for past games as well. I wouldn't expect to see a dedicated editor purely for custom race appearances. That would be an awful lot of scope for something that is ultimately a pretty small part of the game (the pictures in diplomacy screens). But since you can put images and videos in there, if there is any such thing out there somewher
[quote who="EleventhStar" reply="6" id="3455635"]Can someone explain to me why not having a 64bit OS would prevent you from downloading the game? The game not starting or even installing i get, but not downloading?[/quote] Steam delivers the appropriate codebase for the OS you are running... and if you are running 32bit Windows XP, there is no such code.
The token system was terminated a few years ago (when TGN was retired in favor of Impulse), and we've since gotten out of third party game sales entirely (Impulse is now owned by GameStop). Emails went out to everyone at that time with directions on how to redeem any outstanding tokens. If you missed that, you can email [email protected], but it's hard to say if there will be anything that can be done about it four years later.
From the Steam Page: [quote] Minimum: OS: 64-bit Windows 8.1 / 8 / 7 Processor: Dual-Core Processor Memory: 4 GB RAM Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later) DirectX: Version 10 Network: Broadband Internet connec
It's the weekend. Paul has been on the Steam forums but there's a lot less there to review.
Achievements are not implemented yet.
The races of the GalCiv universe are XML-based life forms. You will be able to directly manipulate their XML genetic code as you wish.
Probably just some state flag not getting cleared properly.
[quote who="Sanati" reply="6" id="3454042"] The game system may not be ready for modding just yet, but I don't think modding should be completely dismissed for the entire testing period.[/quote] There will be plenty of time for that if/when workshop support arrives.
[quote]WARNING: MODIFYING GAME FILES MAY HAVE UNINTENDED CONSEQUENCES. STARDOCK AND MYSELF ARE NOT RESPONSIBLE IF ANYTHING BREAKS AS A RESULT OF EXPERIMENTATION, AND THEREFORE DOING SUCH IS DISCOURAGED AT THIS POINT IN TIME*[/quote] Yeah, we generally prefer being able to know that we are fixing our own bugs and not any introduced by mods.
Please don't go. The drones need you. They look up to you.
You can buy the game outside of Steam, but it'll still require it in order to install. You're mainly just deciding which store (if any) gets a cut.
They are. But it's the weekend :)
And nothing can stop them from doing that. They'll get merged soon enough either way.
You are not going to change their minds, so arguing with them just makes bigger threads to merge--please stick to constructive discussions.