kryo

kryo

Joined Member # 662525
23 Posts 2,624 Replies 35,160 Reputation

Brad says that ships in GC2 will be fully customizable, including your choice of weapons and defenses, with a rock/paper/scissors type of model using mass drivers/armor, lasers/shields, and missiles/point defense. you'll pick weapons and defenses in addition to chassis, engine, etc. We just have to wait and see how much of this actually makes it into the game, though :notsure:

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I just polished off a start I had a while back... since I haven't played in over a month it gave me and the empire a beefy 30k boost :) If I ever get around to finishing the rest of the games I have laying around, I might bother to update to 1.12 at some point LOL

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[quote]Apparently all 6000 bottles in the production run sold out. The flavour was described as "caramel, descending to lard".[/quote] That's out already? I was talking to one of my distributors at work just a week ago and he said it was still in market viability testing...

12 Replies 380 Views

KotOR is a 3rd person RPG using the Star Wars d20 rules and based on a VERY HEAVILY modified version of the NWN Aurora Engine. And again I must say, this is how NWN should have been done--it has a lot of elements similar to BG2. If you haven't gotten it yet, it's out on PC now so you no longer have an excuse!

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[quote]I LOVE HAMMMMMMMMMMMM!!!!![/quote] Damn pig lovers. TURKEY AND STEAK ALL THE WAY!!!! :D :D :D :D :D :D :D :D :D Notice to all RPG players: GO GET KOTOR NOW! (Just finished it, and I have to say it is one of if not the single best Star Wars game ever made! Great story, great characters and useful force powers! :p) :D :D

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Well I've managed to find a way to at least free myself from redoing the images for rank changes. On the downside, I'll still have to change the HTML to update it, unless we can get idle to help ;) Note: DIVs/LAYERs/IFRAMEs aren't going to do what we need. In order to assemble the images on the fly we'd need to be able to position the elements "absolutely relative" to the base image. Unfortuantely there is no such setting (only relative, which puts it wherever it is in the code, absolu

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GalCiv2 will encourage a mix of ships. Brad has said there wil be a rock/paper/scissors sort of system of weapons and defense (mass drivers/armor, lasers/shields, missiles/point defense). This will make it neccessary to field a variety of different ships if you hope to be effective against all threats.

3 Replies 197 Views

[quote]We should be able to make that "data-driven" from a set of database tables - ISTR that you can now "layer" webpages with and i-frames - so if the various parts were stored seperately, they could be "hooked together" as needed - could include personalised blades/handles and images as well - this would also have the advantage that updating would merely need the new scores bringing in![/quote] Couple of problems with that: 1) IE does not support PNG alpha blending, so fitti

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