Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

Yeah. Like the sound of everything except: a. Multiplayer. Please don't nerf the game to accommodate quick multiplayer turns. War of Magic felt like this was a driving factor that lead to the crappy tactical battles and simplistic gameplay. Make it great as a single player game first. Please. b. Differentiation in factions: This should be a requirement - not just an item on the wish list. I'd be very happy to have differentiation within humanoids rather than just human

169 Replies 340,989 Views

It used to be that double-clicking the desktop hid particular fences (which is the way it should work). But now even if I open a program by double-clicking the icon it also hides the fences. I think this came about after a Windows update (Win 7 64 bit). Has anyone else had this issue? If so, is there a way to fix it?

2 Replies 5,683 Views

I'd advise you install Heavenfall's After the War mod as it re-balances much of the game. Its effects are generally subtle and it does nerf some of the stats. The big one affecting your gameplay is that the AI can keep on spamming out cities without any restrictions. Heavenfall's mod makes building a new city cost 1 food which means that most civ's stop building at around 5 or 6 cities - which feels like a comfortable amoun

31 Replies 26,607 Views

I would consider the game 'good' but not 'great' now. Before this release it was 'poor' but with 1.4 I'm finding the game much better than it was. :) For me it is now better than Civ 5 but probably a shade below patched Civ 4. Heavenfall's mod improves the game but really the game is now good even without this. I'm finding I am losing track of time - which is always a good sign. Based on the games you mentioned I would say it is now worth pl

8 Replies 6,301 Views

I can't pick a definite pattern but some battle stall during your turn. Typically you will get a shot/hit in with a unit but after that no attack or movement will work. You can still select other units but not perform any actions. The only way forward is to auto-resolve the rest of the battle. This happens about 10% of the time for me.

9 Replies 6,366 Views

There are quite a few items that are not included in the Hiergamenon. I think it is also really important to explain the basic game concepts such as the importance of prestige and also the impact of building too many cities. Some of the items that should have Hiergamenon entries are Trade, Treaties etc. I think that Treaties has a link from within the Hiergamenon but not from the research screen.

0 Replies 2,434 Views

It seems that Wild Wargs are absolutely everywhere. I've started quite a few games now and haven't seen a horse resource but many many warg resources. In one game I had 4 warg resources within visual distance of my starting location.

2 Replies 4,001 Views

Playing as any of the Kingdoms, the peasants start with 5hp from 5 Constitution. New units start with 3hp from 3 Constitution. Empire units start with 5hp for both new and peasant units. Bug means it is better to upgrade Peasants than to create new units. (This is an old bug BTW.)

2 Replies 4,080 Views

Playing devil's advocate... lets say I establish a city, would I be rewarded with extra resources by spreading my city like a spider-web to gobble up as many resources as possible. Or do resources play a different way? I'd be happy with a single city tile, personally, with buildings abstracted inside it rather than the sprawling messes we get in WoM.

17 Replies 43,314 Views

Boosting monsters etc is a bit of an ad-hoc approach when trying to balance the damage/armour in the game. Instead could all the numbers please be looked at holistically. WoM has really suffered through patching problems rather than really addressing the cause of these problems in the past and now we have a good direction it would be a shame to make that mistake again. A big 'enjoyment' issue has always been that you only ever need one stack to conquer the world. It makes the

141 Replies 88,315 Views

Played a little deeper into the game now. I'm wondering if threading is the cause of the turns working out of sync. Seems that most of the issues are due to the turn processing while the turn is still being played out. Caravan limits are also flagged on the turn the last one is built even though there are no others in the queue. Some other issues: New designed units are starting with 3HP while Peasants start with 5HP. XML issue perhaps? Faced a rog

141 Replies 88,315 Views

Posted this in the changelog - should have posted it here I guess: Started a few games but haven't got very far into any of them yet. There are a few things I've come across so far: Turn triggered automatically even if some units can move . This is the annoying one so far. If you have a number of different units positioned around the map turns seem to be triggered as soon as any unit finishes its move. If other units have stored movement objectives it w

141 Replies 88,315 Views

Started a few games but haven't got very far into any of them yet. There are a few things I've come across so far: Turn triggered automatically even if some units can move . This is the annoying one so far. If you have a number of different units positioned around the map turns seem to be triggered as soon as any unit finishes its move. If other units have stored movement objectives it will play these out - but if a unit finishes its turn somewhere you need to

16 Replies 64,421 Views

Great list, Brad. :) [quote who="Frogboy" reply="45" id="2989638"] 3. Fix balance. Specifically, the combat imbalances, prestige imbalances, and training time balances. [/quote] Can you please give more details about how you are approaching the balance of units, weapons and armour? Are we still going to have glass canons or is this going to be a serious overhaul? I am excited that this is being addressed but I don't want to get TOO excited until we

141 Replies 88,315 Views