I also prefer randomised games - even if the balance etc is a little off.
Das123
Yeah. Like the sound of everything except: a. Multiplayer. Please don't nerf the game to accommodate quick multiplayer turns. War of Magic felt like this was a driving factor that lead to the crappy tactical battles and simplistic gameplay. Make it great as a single player game first. Please. b. Differentiation in factions: This should be a requirement - not just an item on the wish list. I'd be very happy to have differentiation within humanoids rather than just human
It used to be that double-clicking the desktop hid particular fences (which is the way it should work). But now even if I open a program by double-clicking the icon it also hides the fences. I think this came about after a Windows update (Win 7 64 bit). Has anyone else had this issue? If so, is there a way to fix it?
Very good review. I'm an avid Fire and Ice fan and while the game is interesting it is not something I can keep coming back to.
[quote quoting="post"]I want WAR tactics. Flanking, terrain, range, etc. [/quote] Me too.
I'd advise you install Heavenfall's After the War mod as it re-balances much of the game. Its effects are generally subtle and it does nerf some of the stats. The big one affecting your gameplay is that the AI can keep on spamming out cities without any restrictions. Heavenfall's mod makes building a new city cost 1 food which means that most civ's stop building at around 5 or 6 cities - which feels like a comfortable amoun
I would consider the game 'good' but not 'great' now. Before this release it was 'poor' but with 1.4 I'm finding the game much better than it was. :) For me it is now better than Civ 5 but probably a shade below patched Civ 4. Heavenfall's mod improves the game but really the game is now good even without this. I'm finding I am losing track of time - which is always a good sign. Based on the games you mentioned I would say it is now worth pl
Thanks Heavenfall, for all the effort you have put in to make this game as good as it can be. :D Much appreciated.
Cute sentiment and all but this doesn't work for me - especially when you can find multiple 'Annies'. It takes you out of being immersed in the game to a reminder that an animator working on the game has a dog called Annie.
I can't pick a definite pattern but some battle stall during your turn. Typically you will get a shot/hit in with a unit but after that no attack or movement will work. You can still select other units but not perform any actions. The only way forward is to auto-resolve the rest of the battle. This happens about 10% of the time for me.
There are quite a few items that are not included in the Hiergamenon. I think it is also really important to explain the basic game concepts such as the importance of prestige and also the impact of building too many cities. Some of the items that should have Hiergamenon entries are Trade, Treaties etc. I think that Treaties has a link from within the Hiergamenon but not from the research screen.
Actually, I'm playing a new game now where the balance of wargs is about right. Maybe it was just a series of randomly weighted games I had started.
It seems that Wild Wargs are absolutely everywhere. I've started quite a few games now and haven't seen a horse resource but many many warg resources. In one game I had 4 warg resources within visual distance of my starting location.
Playing as any of the Kingdoms, the peasants start with 5hp from 5 Constitution. New units start with 3hp from 3 Constitution. Empire units start with 5hp for both new and peasant units. Bug means it is better to upgrade Peasants than to create new units. (This is an old bug BTW.)
Thanks for the updates. Are you planning on releasing another 1.39x PRC beta or are you just going to release 1.4?
I believe you are right. Ambient sound in WoM is all but non-existent and would have gone a long way to adding to the immersion. This has been mentioned since early beta but never really taken up. Compare the ambient sound in Age of Wonders to WoM. Chalk and cheese.
[quote who="Ausland" reply="1" id="2996947"]cool. Is there a maximum level?[/quote] Good question! And how will this affect balance? Hoping it will work like the Age of Wonders hero levels.
Playing devil's advocate... lets say I establish a city, would I be rewarded with extra resources by spreading my city like a spider-web to gobble up as many resources as possible. Or do resources play a different way? I'd be happy with a single city tile, personally, with buildings abstracted inside it rather than the sprawling messes we get in WoM.
Lucky we have this random event to even things out. :)
Looks interesting. But base of 6HP has me worried.
Boosting monsters etc is a bit of an ad-hoc approach when trying to balance the damage/armour in the game. Instead could all the numbers please be looked at holistically. WoM has really suffered through patching problems rather than really addressing the cause of these problems in the past and now we have a good direction it would be a shame to make that mistake again. A big 'enjoyment' issue has always been that you only ever need one stack to conquer the world. It makes the
Played a little deeper into the game now. I'm wondering if threading is the cause of the turns working out of sync. Seems that most of the issues are due to the turn processing while the turn is still being played out. Caravan limits are also flagged on the turn the last one is built even though there are no others in the queue. Some other issues: New designed units are starting with 3HP while Peasants start with 5HP. XML issue perhaps? Faced a rog
Posted this in the changelog - should have posted it here I guess: Started a few games but haven't got very far into any of them yet. There are a few things I've come across so far: Turn triggered automatically even if some units can move . This is the annoying one so far. If you have a number of different units positioned around the map turns seem to be triggered as soon as any unit finishes its move. If other units have stored movement objectives it w
Started a few games but haven't got very far into any of them yet. There are a few things I've come across so far: Turn triggered automatically even if some units can move . This is the annoying one so far. If you have a number of different units positioned around the map turns seem to be triggered as soon as any unit finishes its move. If other units have stored movement objectives it will play these out - but if a unit finishes its turn somewhere you need to
Great list, Brad. :) [quote who="Frogboy" reply="45" id="2989638"] 3. Fix balance. Specifically, the combat imbalances, prestige imbalances, and training time balances. [/quote] Can you please give more details about how you are approaching the balance of units, weapons and armour? Are we still going to have glass canons or is this going to be a serious overhaul? I am excited that this is being addressed but I don't want to get TOO excited until we