Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

[quote who="DsRaider" reply="9" id="3061471"] They added it mainly because the AI would be at a huge disadvantage without it, they can't reload if a champion dies.[/quote] This. I don't believe I'm the only player who makes a lot of use of the quick-save. The way Champions have been structured in FE keeps the AI in the game because unlike us they can't just reload if a battle goes against them. I like they way they are structured in FE.

31 Replies 15,651 Views

Finished a long game as Ceresa this time on a medium world. I've now completely finished two games which are two more than I did with WoM. ;) I'm still really enjoying the game but now some of the balance issues are presenting themselves. As I said in my opening post, this is a post about the game-play rather than bugs so I'll try to keep focussed on that aspect. Champions and stack limits By the mid game the champion

1 Replies 1,894 Views

I've encountered glitches, crashes and bugs but I'm not going to focus on those aspects. What really interests me with Fallen Enchantress is the game-play so I haven't kept save-games or kept a stringent journal of bugs. Basically, if the underlying game-play mechanics don't stack up then the bugs don't matter. There have been a number of aspects discussed about the changes made to Fallen Enchantress and the fact that game-play elements had been removed or changed.

1 Replies 1,894 Views

I agree. :) I've got a list of bugs and suggestions but they are minor issues. Really impressed with what Fallen Enchantress is so far. For me the acid test will be if each new game feels like a different world with different opportunities and threats. If it does I know I'll be playing it for years.

8 Replies 5,385 Views

My initial impressions are that this game is freakin' awesome. The tutorial is perfect. Just enough to get you going without being bogged down - and it does a good job of introducing concepts. Extremely impressed with the tutorial and videos. The research tree looks great on initial glance and you can tell that a lot of thought has gone into the progression. Haven't checked to see if the research tree is unique for races. But this is a massive improvement. Unit

37 Replies 126,719 Views

Can I also ask what the policy is for making 'monetised' videos on YouTube. Many companies have a published policy - such as Mojang saying 'go to town' where others will provide approval in writing. The main issue is that YouTube will not allow video producers to allow advertising on in-game-footage unless proof (a link etc) can be provided. I'd also be interested in making a Lets Play series if Stardock will allow monetisation of the content.

31 Replies 179,030 Views

At first glance this looks absolutely awesome. I really don't mind if some factions are a bit better than others. Perfect balance can be boring. I like the idea of needing to consider the stage of the game when dealing with factions. There are some great games out there where balance is way off so Derek, please embrace the differences rather than aim for luke-warm. I'm a bit concerned that the unique units aren't really unique at all and that they can be copied by

110 Replies 312,708 Views

I don't know about the rest of you but the main way I peruse the posts are via the 'Recent Posts' link in the button bar. For months now most of the posts that turn up are links to bloody 'Forum Games' in the 'Everything Else' forum. You know the ones - last post wins etc. To be honest they really give me the shits and I would love a way of filtering this particular forum out of the list. User preference would be awesome but failing that can they be removed from th

12 Replies 17,985 Views

I'm looking forward to this almost as much as I was looking forward to WOM ... and that has me a little worried. I had told myself 'never again' but after seeing the latest development posts I can't wait! :)

75 Replies 192,065 Views

No. Please don't make Champions a micro-mamagement nightmare. Keep the functional use of them simple. BUT I agree they are looking too awesome in combat. I would prefer to see them more as special units that give bonuses to the group they are stacked with or to allow events to be activated such as triggering quests and giving city bonuses. Basically I would prefer to see: Armies fight Armies: Champions fight Champions: Champions inspire Armies. To clarify,

37 Replies 109,109 Views

With regards the video, will there be any zones of control on the Tactical Battle map to stop the horsemen breaking past so easily? It appears they could just waltz past without an issue. Having at least a movement/initiative penalty would be good to force players to play formations. Even better would be adjacency bonuses etc.

52 Replies 51,583 Views

The game is looking really nice. Thanks for sharing the development process with us like this. My BIG concern is still the bloody balance. The champions and sov's look like insta-win all over again. Please please please make their effect important by all means - but not game-breaking which is what it looks like now. I would have thought a boost to adjacent troops would be good. And by boost I'm talking 10 to 20 percent - not 300 percent which is what would have happened in WoM

55 Replies 50,627 Views

As Hawawaa said, the expansions add an enormous amount to the enjoyment of the game. The new expansion, DW Legends, requires both the original DW and the first expansion, DW Return of the Shakturi - according to the website anyway. Hopefully there will be some sort of bundle deal for those that don't have it yet but the cost is still likely to be much higher than the run of the mill indie games. All I can say is that Distant Worlds with all the expansions is worth every penny. It seriousl

49 Replies 159,218 Views

Distant Worlds is THE best 4X game I've played. The new version to be release this month looks even better. It plays like a space opera where there is always an opportunity or a threat that involved strategic choice - and this can spin on its head at any time. Every game is different and the galaxy is a living thing. Some complaints are that the game is unbalanced and can be difficult to learn. I like the unbalanced nature of what happens within the game and while there are a number of th

49 Replies 159,218 Views