Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

There are some great ideas in the posts which I'll comment on when I have time tonight. But for now I've been obsessively thinking about how vassal cities would help the game... Homeland Cities and Captured Vassals Been thinking alot about this now and as far as having the concept of homeland cities and vassal cities this would solve a hell of a lot of issues. In many games like this where resources and s

52 Replies 132,141 Views

I've put in a lot of game time with FE now and I find I really enjoy the game up to a certain point - then I could care less what happens and so usually start a new game. This concerns me greatly because since the first couple of games this has been a regular feeling I've had. Mind you, this is still a very good game but replayability will be a casualty. The start of the game has interesting strategic choices but by mid game it has become a 'rinse and repeat' exercise

52 Replies 132,141 Views

When you find a book as treasure it would be good if it had some meaningful impact. Legend of Tarsis only gives 10XP and Art of the Fist only gives 1 strength. These should be increased. Maybe 50XP and 3 Strength.

0 Replies 731 Views

Not sure if this is an issue or not. Warhorses cost the same as normal horses. As you can only get them from cities with horses then it may not be an issue. Also, wouldn't it make sense to start harvesting horses after 'Animal Husbandry' rather than 'Mounted Warfare'?

0 Replies 753 Views

When entering the Imperium wildlands you are given the task of re-establishing the city. You can't just move a pioneer unit in because you get a warning when hovering over the 'Settle' button that you can't settle in another player's area. So I thought it must be linked to the Obsidian Golems that were around it. But even after defeating all these I still can't re-establish the city.

20 Replies 19,969 Views

You can currently upgrade the weapons and armour of units that have been designed for upgrading. All you need to do is have the unit within your area of influence and when selected there are Upgrade choices in the actions menu (you may need to hover on the up-down arrow after 'Shop' if it doesn't display. The trouble is the cost is really high. Being charged the difference in metal I don't have a problem with but the Gildar is way too high. I haven't been a

10 Replies 3,502 Views

[quote who="scifi1950" reply="10" id="3068877"] Maybe the champions could have bonuses that only buff the non-Champion units they are stacked with?[/quote] That would work well. If the 'Tactician' or 'Leadership' type bonuses were only applied to trained parties and the bonuses themselves were increased in power - as well as adding more of them and spreading them through the various paths - it would allow the player to choose if they wanted to create arm

117 Replies 419,353 Views

Interesting read, Brad. Love how after WOM all your posts start with a disclaimer. ;) You guys should be very proud of where you've taken FE. This has been a pleasure to beta test. Sure, there are a number of things that need attention, but I have faith that you guys will deliver. Regarding the champion issue, 0.77 has improved the problem some-what by making it more difficult to recruit. I don't know though if the answer will be to nerf the hit-points (this sounds lik

117 Replies 419,353 Views

Magnar II cast obscuring fog twice. I thought this spell only worked once. He could have wiped out half my army if he had used fireball. The first cast of Obscuring fog was appropriate because he had most of his troops at that stage. Second time was a waste of a turn.

1 Replies 1,079 Views

I hope there will be consequences. But I don't think there any yet. Similarly, I use her as a lone scout for a little while at the start of the game and sometimes she gets killed. Should also be a penalty for not protecting her.

3 Replies 3,909 Views

Interesting replies. :) I've tried a couple of games where I spread the champion specialisation and another where everyone was given 'Path of the Warrior'. The warriors were a much more effective army. I really feel the game needs to limit the number of champions within each stack.

9 Replies 10,841 Views

I like much of the game mechanics in FE - certainly a much better game than WoM already. But one area I think will need a lot of love is the ' strategic choices ' offered by the game. By that, I mean the decisions you need to make when upgrading cities, recruiting troops, upgrading champions etc. Things such as: city specialisation Does it make much difference if you only build selected buildings to have specialist cities

9 Replies 10,841 Views