Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

Units still don't take the best path to get from A to B. Once again I've had units duck into forests before entering a city that they started right next to. Units walking next to a road rather than along it. Units avoiding other stacks costing movement and so on.

5 Replies 2,594 Views

Either I was very unlucky after casting this or the spell isn't working. My sovereign was on average dodging 1 ranged attack in 4. I cast Guardian Wind and the ratio didn't change. It appears to do nothing.

0 Replies 985 Views

I like that units no longer charge off if you accidentally have a unit within a stack selected and right click to move or attack (now they just remove themselves from the stack but don't move) but it would be good to be able to recombine the stacks again if they occupy the same tile.

6 Replies 2,871 Views

I've been recording a series of Let's Play videos for Beta 2 since it was launched (got about 12 episodes done already with still more to go. It will take a long time to upload them. The first is now online with a couple more coming over the next few hours. It will take me a number of days to get them all uploaded. The link to the playlist is here Let's

51 Replies 65,133 Views

When training a unit from the city build dialogue the 'Train' button to order the unit is just above the 'Train' button to open the dialogue. I tend to press the lower button assuming I've ordered a unit instead of the button just above it. If this dialogue opened in the centre of the screen it wouldn't be an issue or if the name was changed it may also help. This issue isn't such a big problem for the 'Build' button because you tend to place buildi

11 Replies 3,792 Views

In most games of this nature the arrow keys will scroll the map. I tend to play with one hand on the arrow keys for map movement and the other on the mouse for unit commands. It is really annoying when you accidentally move a unit where you don't want to because of this. Perhaps a setting in the options. By the way, even with no stacks selected the arrow keys will still move a stack. This must be a bug.

2 Replies 2,099 Views

I must have mis-read the changes for this beta with the Govern button being placed near the end-turn button. But this is still the most annoying aspect of the game and should be easy to fix. Please have a way of INTRUSIVELY letting the player know that a city has stopped production before autoing to the next turn. The dialogues in the upper right are easily missed as is the sleep symbol. Perhaps if there are any new notices in the top right, the game prompts you before ending a turn.<

11 Replies 3,544 Views

Cities are strong because of the defensive bonus they have. It wouldn't be such a problem if the defensive bonus eroded through siege. Sieges could be abstracted by reducing the defensive bonus for each attacking stack touching the walls. I would think that three or less stacks should never get a siege bonus but 4 or more should start to reduce the defensive capacity of the city based on the number of city tiles. So a one tile city would need 4 attacking stacks to reduce i

60 Replies 148,947 Views

[quote who="Frogboy" reply="51" id="3084173"] My point is, we're not using the community as an ad-hoc design committee. The beta has been very successful so far because we've been able to get feedback on balance, stability, and weaknesses in the current design and evaluate ways to improve the game design that we already have.[/quote] Good point Brad. I guess that as a beta tester our main role is to communicate feedback about the problems we are experiencing with the game

83 Replies 62,757 Views