Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

He seems to be bringing large numbers of units through different avenues. I wasn't really able to extend our forward areas because my production was so far behind. Anyhow, here is Episode 19. I had installed patch 0.86 before starting this recording session. [video]http://youtu.be/3tTepid2yWs[/video]

51 Replies 65,126 Views

I like that suggestion a lot Tasunke. Would be worth making a suggestion thread if you haven't already. As far as starting again, I would have done it if I wasn't making a video but to be honest I was wanting to see what we would need to do to prevail. And if I got creamed at least the series would be a short one. :)

51 Replies 65,126 Views

@GRB1: Yes. You're right. I eventually figure that out but not until Magnar have done some damage. Can't remember which episode that kicks in. :) @ enoeraew37 : As you mention there are traits that go part of the way with starting troops but I think all factions should have a small pool of troops to kick the game off - and possibly start with the first city alre

51 Replies 65,126 Views

[quote who="Javaslinger" reply="27" id="3092283"]So outside of some UI issues, what do you think? Seems pretty close to enjoyable enough to purchase outright at this point. Or do you think it still have some big holes to fill before release? What do you think are the main issues? Things to be fixed/added? I've enjoyed many of your Let's Plays of EUIII and others... keep it up! Or was it distant stars???[/quote] A

51 Replies 65,126 Views

I must be really missing the point here, sorry. As far as I can see, Growth is the rate the border increases - not the population growth rate. Or have I got this completely wrong? Grain has no bearing on Growth as such. So the civ techs that give growth have no bearing on how fast the population grows and so has no benefit on the tax rate etc until the city gets to its maximum population. If a city population increases at 1 per turn you have a good 100 turns at least before yo

46 Replies 94,070 Views

The problem is that you then can't place the lumbermill in the same location again. Let's say you queue up a number of buildings: Workshop Lumbermill Barracks Then before you finish the Workshop you want to build a Pioneer. There doesn't appear to be a way of re-sorting the construction queue (maybe there should be) so you need to remove the Lumbermill and Barracks to have the Pioneer built next. Then you can no longer pla

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What does grain give you in the early game though? From what I've noticed all it does is set the size limit for the city. I could be wrong but it doesn't appear to boost anything - including population rate (avoiding the word 'growth' because that is a different mechanic). I love some of the suggestions here where left-over grain can be used by other buildings to enhance other resources.

46 Replies 94,070 Views

I may have this wrong but it appears that grain is basically pointless until the end-game. And researching grain techs is a waste of time until you need them. The main problem being that most of the food research techs are at the start of the tree right when you don't need them. If grain's role in the game is to simply provide population potential and you generate about 1 population counter per turn you don't need enhancements until hundreds of turns into the game. <p

46 Replies 94,070 Views