[video]http://youtu.be/YPVyyEzKass[/video] Feedback on Episode 3: Pacing is a big issue at start of game Faction power looks overpowered. At one point I had about 10% of the faction power Kraxis did. Some tiles don't display on map until triggered by moving onto them (ogres lair). Quest locations trigger when moving over them rather than when stopping on them. Cities should help with unit maintenance costs. And units inside ci
Das123
I enjoyed both reading the Game of Thrones series of books and watching the TV series enormously. The last two books weren't as good as the first few but still enjoyable. I've been trying to find a similar series to pick up but nothing comes close so far. I tried reading the Malazan Book of the Fallen series but didn't enjoy it much at all. Too unbelievable. The thing I really liked in Game of Thrones was how beliefs and superstition are handled - that is, it doesn't n
Does anyone know if this is save-game compatible?
[quote who="Frogboy" reply="6" id="3133825"]I'm fortunate enough to have a movie theater here in my house. And my kids love to watch your Let's play series in teh theater.[/quote] Lol :D I'll put in a special 'hello' to them. I'm a few episodes ahead with recording so I'll put that in episode 5. :) Really enjoying where you are taking the game, btw. It is going to be awesomely good.
[video]http://youtu.be/l6NDBD0wgsc[/video] Feedback on episode 2: Click on quest 'button' on left of screen HUD should take you to the quest location(s). Clicks scroll you through each if there are more than one. Show movement remaining for current turn for stacks in left HUD bar. Tactical battle health bar above units should update after the strike animation instead of before. As it stands you start looking at the bar for the results rather
Critical beta feedback from this first episode is quite minimal. The screen focus should remain with what the pop-ups are discussing than scroll the focus to the next stack that can move. The map should scroll once the player is finished managing the message in the pop-up. Enjoying the game very much. :)
Seanw3 has also posted a video about Beta 3... https://forums.elementalgame.com/422541 Seanw3 goes into a lot of detail about the new mechanics and has a better understanding than me of how things work so recommend you check that one out. :)
Got another 'Let's Play' series under-way for Beta 3. The Playlist will be here... Fallen Enchantress Beta 3 and the first video is here... [video]http://youtu.be/rgLaLVrzrFs[/video] Hope you enjoy it. :) Episode 2 is uploading now but may be an hour or two away.
[quote who="onomastikon" reply="12" id="3131014"] Because RTS has never really been my cup of tea (much more a TBS kind of person), I have so far never purchased a Paradox product. This one, however, has caught my eye, and has been wondering if this might be worth the risk. I have downloaded the demo and so far been somewhat dumbfounded by the tutorials, which seem to hang a bit for me. While I like the idea that there are thousands of tiny little shiny things that may or may not have an
It looks like a good game but I disagree that they are similar. Warlock appears to have been simplified and streamlined to allow reasonably fast game-play and also to make it accessible for multiplayer. FE on the other-hand is much more customisable and immersive making it much more suited for single-player. I'm looking forward to the release of each game very much but I'm not expecting the same game experience at all. I believe Stardock is moving in the right directio
I made a Let's Play series geared toward new players (I'm one myself). There are a lot of good hints in the comments from experienced players. http://www.youtube.com/playlist?list=PL71983E0A94A47DA0
Very nice. :) Looking great.
Disappointed we won't get to play this this week. Happy you guys are making sure instead of rushing it out the door. All good. :)
I saw TotalBiscuit's video on Grimrock and bought the game. :) Ignore what I said in post number 32 please. :) Now you guys at Stardock had better get into gear. It's already nearly lunch time on the 12th here in Australia and I can't wait. :D
Really nice compilation of images and styles. FE is looking great and I'm also looking forward to Warlock. Agree with Magog about how great the sprites from AoW still look today. I finally think that with FE and Warlock around the corner I'll be able to put AoW away for good. AoW has been my favourite game since release. Conquest of Elysium 3 does use a lot of the same races and style as Dominions but I think the art would have been re-made. From memory Dominio
Quite seriously, just pick any aspect. Everything is different! And when Beta 3 is released in a couple of days it will all change again by the sound of things.
Oops. I didn't read the OP properly. Wireframes for planning phase. Up to the initial mind-map for design phase. :) In-depth mind-mapping etc for production phase. Prefer digital wireframes because they are really quick to generate and many components can be reused in different versions.
I'm a web developer, not a game developer, but I guess many of the principles would be the same. I usually start by creating wireframes of the various screens. If it is for internal use these are very rudimentary but if they are for approvals they are a little more polished. To generate these I use a Wacom tablet and start by sketching in Painter (I have custom brushes set up so the sketches look like markers - makes the final output appear more conceptual). After concept
I joined theoldergamers.com to avoid the overly competitive nature and sledging that goes on in many games and servers. And I haven't looked back. It is SOOOO refreshing to play with people who act with maturity and who's main objective is just to have fun. They have an ethos of not judging players based on ability. In some games they have special skill-based squads but the majority is just a bunch of people over 25 years old who play games and chat on TeamSpeak or Mumble. Don't g
Grimrock doesn't do much for me by the looks of it. Main features to stop my purchase are: No random map generation so limited replayability. No map editor so no long life Not turn based Also marketed as taking Dungeon Keeper style gameplay - not seeing this at all sorry. FE Beta3 FTW!
Sounds fantastic. You guys are really delivering on Fallen Enchantress. So excited. Hope Beta 3 is released this week. Would LOVE to play it over Easter. Would be good to know the state of the various races so we can gauge how complete they are in certain areas. Keep up the good work. :)
I'm happy with 1-tile cities as long as there is some visual representation of size and scope on the game screen.
Really nice video. Love the narration and the animation.
Sandbox is why I'll play the game. I might try the campaign at some point but probably won't give it much of a shot if the first one or two scenarios don't impress. I tend not to play campaigns if games have sandbox modes.
Windows 7 only moved above Windows XP in usage in the last 6 months. XP is still used by about of third of computer users. http://gs.statcounter.com/#os-ww-monthly-201102-201202