Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

Hi Deggial. Welcome to the forums. :) I think you are right. The least amount of micromanagement the better. The idea I spoke about in the video was to make use of the 3x3 grid as a one-off arrangement to position troops in the front or rear ranks.

74 Replies 71,137 Views

I use Bandicam to record. It compresses as it records which is really nice. I used to use Fraps until finding it. I actually don't post-process its output. A 30 minute video is typically around 900Mb. And the quality is good.

6 Replies 6,387 Views

[quote who="Malkuth" reply="38" id="3148359"]Did they get rid of the create your own units that were in the original game... Don't remember to much about it.. But I do seem to recall you could make your own army units and outfit them the way you wanted. Seems now everything is premade.[/quote] Yes, you can absolutely create your own units and it is much better in this game than it ever was. If you play Gilden you can also use a Golem as your base unit and then add traits etc

74 Replies 71,137 Views

I think this is a very important discussion (probably the most important one) because it looks at the underlying game mechanics that give games a long replay value. I think that the start of replayability issues for these sort of games is the need to provide strategic choice that dramatically shifts the focus on one hand, and the need to balance the game on the other hand. The simpler the mechanic the easier the task. That is why I feel games like Warlock have the inside running over

50 Replies 112,118 Views

I had an outpost next to a city and then the city was destroyed by wandering monsters. I didn't lose the territory the city was on because of the outpost and so was able to rebuild the city again. Not that I like the game mechanic of permanently losing the grain and materials after a city is destroyed.

6 Replies 3,288 Views

1. General feedback on if you felt the monsters were a threat (were they too strong, too weak, or about right). I'm liking the monsters in this version. They are strong and you need to pick your battles. You also need to protect your cities. 2. General feedback on if you felt the AI players were a threat (were they too strong, too weak, or about right). AI Players are good. I'd say on average they are about right in terms of challenge

180 Replies 702,564 Views

Thanks again for the comments. :) At this stage in the game Gilden is a reliable ally and is at least causing difficulties for Yithril. Yithril is still sending troops past and attacking but I assume there are also a number of battles going on in the fog of war. Besides that, sending an army south would mean either leaving the west undefended of my capital undefended. Feel it is best to secure the capital and work in the west at this point in the game. Regarding the AI not bei

74 Replies 71,137 Views