width: ; height: 90px; overflow: hidden; text-align: center; But I'd prefer display: none;
Das123
I really dislike having ads in amongst the flow of threads. Would be much better if placed to the side. So many companies have started doing this on forums now and it just feels wrong. To the side you know that it is just an ad. In the middle and it ads confusion. If the goal is to trick people into clicking on the ads and to promote products ahead of keeping the communication flowing then by all means, keep them there. But if the purpose of the forum is to communicate about thread topi
I've never really seen the benefits of having the variable numbers of parties in the game. All it does is make the game more difficult to balance.
I'm loving Warlock. :) Different to FE and is much simpler to get your head around. I've just started doing a Let's Play series on it on YouTube if anyone wants to get a feel for it before buying - but as Heavenfall mentioned, for $20 it is a must-buy.
Hi guys, This game is getting better and better but there are a number of UI annoyances that drive me crazy with the game - even to the point of quitting at times. At the top of the list is the non-ability to position troops when entering a tactical battle. This is so damned annoying! Is there a way to have glaring issues such as this addressed before proceeding to the city management beta? Thanks. :)
I know what you mean about the war of attrition but the game really sprung to life for me when I started to manage the damage types versus the resistance types for units. It meant that elite units could be built for a very specific task depending on who you were up against. For example, let's say you're playing undead and you're attacking a human player. You have a number of vampire units and they are owning the battlefield. But then you come across an undead player and suddenly t
Lol. Reminds me of when my kids were little and I'd promise to tell them a story when they got into bed. Became a bit of a in-joke. Here it is in its entirety: 'Once upon a time there was the shortest story ever told. The end.'
At its core it is just a very very simple 'classic' wargame using rock-paper-scissors mechanics for the damage and resistance types played on a random map. Imagine replacing the map with a flat hex-based map and the units with nato-style counters (Halberdiers become Heavy Infantry etc) and you'll see what I mean. And I'm freakin' loving it!!! Can't stop playing it. Definitely one of the best TBS I've played. Agree the AI is too weak - even on impossible.
I think this suggested mechanic is absolutely essential to keep the game strategic. Armies using their own 'inner lines' always move faster than moving through enemy territory. But TBH I really don't care if there is a historic precedence or not - the game mechanic of zipping through enemy territory using their infrastructure is flawed. Recently Warlock was released and it has a great way of handling this. If you develop a hex it acts as a road for the controller of the te
Good post. Experienced many of these too. In particular I think roads in enemy territory should not be usable. It is really frustrating not seeing an attack coming and as the OP says, roads definitely work against you more than they do for you.
Looks interesting. :)
[quote who="joasoze" reply="5" id="3153053"]Can we accept suggestions from a man who sets taxes to zero and complains about his negative income [/quote] Ouch! Now that's nasty! Lol :D
I feel it is over-powered if you have a hand-full of life shards. It wouldn't be such a problem if the AI could evaluate whether to target the spell-caster with heal ability over ranged units. I also started a separate thread with the idea of decrementing the shard count to progressively weaken the power of these sort of spells.
I mentioned this is my Let's Play video thread but thought it probably should have its own thread. The more I think about it the more I think it will help the game. The problem The problem is two-fold. Players want powerful and interesting spells yet as you hit the mid game if you have a lot of one type of elemental shard your spells can become over-powered. It basically means that to balance the game you need to wea
I agree that the start game is the weakest aspect now of FE and that something needs to be done to fix the game during the fist 30 to 50 turns. Feels like starting in the stone-age and then progressing up. I would much prefer starting in an era close to where the game finishes. I'm liking each beta more and more. It is now a replayable game where-as WoM was a play once game because then you knew exactly what to do next time. It seems to me that many players approach FE as typical
Well, that brings that Let's Play series to an end. As a really brief summary of likes and dislikes: The Good Each faction is starting to play differently so you need different troops to do well against each The balance of HP, Attack, Defence etc in tactical battles feels right. Dodge has been nerfed a little too much I think I like that levelling has been nerfed and I like where it is now set to.</li
[video]http://youtu.be/OTGLD166WOE[/video] And that is the last video in the series. :)
[video]http://youtu.be/3ano6petz_0[/video]
[video]http://youtu.be/FsAODw_atvc[/video]
[video]http://youtu.be/RIP_oANv0wU[/video]
[video]http://youtu.be/TsHqXHFk6Rw[/video]
Yes, Magnar himself was unbelievably strong but there weren't too many battles where he featured. If my capital had fallen I think I would have lost but I always had enough troops to protect it.I did feel I was on the ropes during the early game and at one point thought I was going to lose. I remember thinking around episode 6 or 7 that it was all going to end quickly. I guess what I really liked about this game is that due to early misjudgements and misfortune it meant I had to p
[quote who="Javaslinger" reply="55" id="3150922"]Sadly I just don't have the time to watch your videos like I used to... but I still relish to hear your opinions and especially comments regarding the progress they've made with the latest patch 0.914. As you're up to 24 episodes, I imagine you're enjoying it. How about a little summary of your thoughts for those of use who can't listen... [/quote] I enjoyed the game very much. I recorded the full
[video]http://youtu.be/_wLPoGJx7sE[/video] [video]http://youtu.be/jqG2rSrvit4[/video] [video]http://youtu.be/BzcvAfEQjIM[/video]
[video]http://youtu.be/s8-_cBe2dWw[/video]