Bakka

Bakka

Joined Last seen Member # 665910
0 Posts 20 Replies 9,380 Reputation

Some thing like this Evil Steve? [quote] The ANZAC`s attacking the European Alliance 31 Aug 03 120929.1 (234 battles against 517) 02 Sep 03 124977.4 (2 new battles against 3 new) 06 Sep 03 122145.8 (16 new battlles against 44 new) 07 Sep 03 122765.8 (3 new battles against 2 new) [/quote] Looks like you are getting a bloody nose in this war.. [Message Edited]

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Evil empire intelligence report 06/Sep to 07/Sep [quote] Energizer Empires - Rise - New rank PanGaea Cooperative - 73 - 28 Hula Halau Keiki O Ohana - 3 - 26 CDG Creations League - 1 - 11 Terran Federation - 1 - 12 Space Arachnids - 1 - 13 GoneGolders - 1 - 14 Australian Republic - 1 - 18 [/quote] [quote] Degenerate Empires - Slide - New rank Illuminati - -4 - 15 TerraNova - -2 - 29 GDI - -2 - 30<

2,200 Replies 57,806 Views

Evil empire intelligence report 05/Sep to 06/Sep [quote] Energizer Empires - Rise - New rank SatansSmurfs - 14 - 50 GDI - 2 - 28 Fat Bastard - 2 - 46 [/quote] [quote] Degenerate Empires - Slide - New rank Viraxian Ascension - -2 - 59 Hula Halau Keiki O Ohana - -1 - 29 homeworld - -1 - 30 The Rats - -1 - 47 BadBabe Defectors - -1 - 48 Terran Dominion - -1 - 51 Spacehermit - -1 - 52 The Cultur

2,200 Replies 57,806 Views

Jeff, Bluesteel One of the ways I use to keep track of planets is to rename them. I use the sector name (11-14) then the specialized project and/position they are doing. ie 11 12 cranker # (1-5) 10 09 support # (1,2) 08 04 border 08 03 Staging I always use the top 5 production planets to pump out my best ships and then the next two to pump out any support ships I need in a hurry. All the rest are making constructers or transports as needed.

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It must fail the flip test twice in a row and then the planet will flip and the flag gets reset for the new empire. And once again it must fail twice in a row to reflip. Yes getting the flip test fail once and the flag staying forever is annoying. Correct me if I'm wrong folks. :notsure: :notsure: :notsure:

10 Replies 534 Views

Welcome Nand1 Your Current evil Rating Nand1 Pure Good =1 Chaotic Good =4 Neutral =1 Chaotic Evil =3 Pure Evil =4 Gerakken's Alignment: 53.8% Evil Put on the radiation suits we are now after Gammer rays.. oops squids um squads. yeah that's it Gammer squad [quote]Rad count 04/09/2003 114040.5 05/09/2003 098658.7 [/quote]

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Evil empire intelligence report 04/Sep to 05/Sep [quote] Energizer Empires - Rise - New rank StoneBurners - 25 - 68 The Abyss - 24 - 77 Ventrue - 18 - 73 Evil Empire - 1 - 10 [/quote] [quote] Degenerate Empires - Slide - New rank République Québecoise - -3 - 78 Wendelligo - -3 - 79 The Great Washu - -3 - 80 Solos - -3 - 81 La Cosa Nostra - -3 - 82 Ultra Liberalist - -3 - 83 Clan McLeod - -3

2,200 Replies 57,806 Views

[quote]Anyways I finally caught up with the reading on this thread. Nice, bakka yea what's your secret. -Dark[/quote] One of the few Microsoft programs that i actually like--Excel. took me a couple of hours to set up and going by the two posts it should take me less than 20 minutes to actually do. It would of been faster this time around but I found an error in the bombers listing. Suggestions are always welcome.

2,200 Replies 57,806 Views

Evil empire intelligence report 03/Sep to 04/Sep [quote] Energizer Empires - Rise - New rank Fat Bastard - 4 - 48 Evil Empire - 1 - 11 Fish First - 1 - 24 The United Benzoians - 1 - 25 Borg - 1 - 26 TerraNova - 1 - 27 Hula Halau Keiki O Ohana - 1 - 28 homeworld - 1 - 29 GDI - 1 - 30 TerraFirst! - 1 - 31[/quote] [quote] Degenerate Empires - Slide - New rank CDG Creations League - -1 - 12 [/q

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Neglecting my duties I have HairyTheTaco Pure Good =0 Chaotic Good =2 Neutral =1 Chaotic Evil =1 Pure Evil =4 Gerakken's Alignment: 62.5% Evil bakka Pure Good =2 Chaotic Good =3 Neutral =1 Chaotic Evil =3 Pure Evil =6 Gerakken's Alignment: 60.0% Evil Fulgrymm Pure Good =2 Chaotic Good =1 Neutral =0 Chaotic Evil =1 Pure Evil =5 Gerakken's Alignment: 66.7% Evil Dark Assassin Pu

2,200 Replies 57,806 Views

CypherPax We have cleaned up the mess and added reienforcement and as a special we have a image of BlueSteel in the middle of the target area for you to practice on. I did notice a slight flinch of the claws as you hit last time. That needs to be correct or your intended targeds will get a chance to escape the decapitation strike. :p :p :p

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