Honeycomb style world that allows you to build in vast pockets around the interior of the planet Hollow sphere world that allows buildings on both the planatory crust and on the inside around a hollow core Giant spike mountain world that has a giant mountain sticking out of the atmosphere giving you a free space elvator bonus for ship building and trade good transport Green planet that has one ecosytem that is just one plant... that spreads to other planets aroun
Lord Null
Will it be possible to build forts or castles that are seperate from cities at areas that you want to beef up defence? i.e a montain pass slap a castle down prior to an invading army reaching your cities
Frogboy Any chance that we might see some ground combat tweaks/updating? (seeing as Gal Civ 3) is a few years away) ?
Hi BoogieBac Any chance the ground combat will be looked/over
Any chance the ground invasion screen will be getting revamped or overhauled? Looking forward to seeing v 2.0 in action
Just added my own thoughts on spying without seeing your post... I also liked the team effort for spying
Some ideas for espionage: On top of <SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Time
I too would like to see a more beefed up ground invasion. With specialized troop’s graphics showing up as you research them and some sort of graphic showing that you have the Tir Quan centre. Call it nuts but I am sure that I am not in the complete minority on wanting to see graphics as you conquer and annihilate your enemies :) I think that seeing different alien graphics as you fight on an updated old invasion screen fusion with the new one would rock this game…
I too would like to see a more beefed up ground invasion. With specialized troop’s graphics showing up as you research them and some sort of graphic showing that you have the Tir Quan centre. Call it nuts but I am sure that I am not in the complete minority on wanting to see graphics as you conquer and annihilate your enemies :) I think that seeing different alien graphics as you fight on an updated old invasion screen fusion with the new one would rock this game…
hmmm 5 things to look at; 1. Planetary invasion screen add combat troops/war machines fighting on the screen(maybe differnt graphics for different units...) 2. Graphics that make worlds look different they all seem to have the same look after awhile maybe they can change to become terraformed by the race that controls them for the longest time....(maybe several special planet looks that randomly appear in the game). 3. The ability to loan your allies cash as per t
Two requests for TA... 1. Is it possible to have a time clock synced to the time on your PC displayed on the Main menu of TA? 2. Is it possible to have a switch so that you can drop into Windows temporarily and then back into the game? Thanks in advance
Stanley I agree with you that would be the ideal invasion screen. Actually seeing the differences in ground combat as you research the new techs would very interesting and visually appealing.
Hmmm new invasion screen .... now I am intrested might have to pre order
Dusting off this topic 'cough' for consideration for the next expansion
Fantastic I too would like to see the ground combat updated and improved if possible... Keep up the good work
Any thoughts of adding some new types of troops to ground combat or some new eye candy for the ground battles? Great work as always looking forward to playing 1.7
Mega events that involving artifacts 1. Requirement to do archeological digs on planets or asteroids requiring you to invest in new techs to decipher and figure out the meanings of the artifacts or to use them. 2. One race finds a powerful artifact that requires the player to find the counter artifact to nullify its powers 3. Ability to land or setup research outposts on planets uninhabitable for locating these mysterious artifacts? 4. Requirement for a n
Mega events that involving artifacts 1. Requirement to do archeological digs on planets or asteroids requiring you to invest in new techs to decipher and figure out the meanings of the artifacts or to use them. 2. One race finds a powerful artifact that requires the player to find the counter artifact to nullify its powers 3. Ability to land or setup research outposts on planets uninhabitable for locating these mysterious artifacts? 4. Requirement for a n
Turning off the auto save will eliminate this problem, you will still have an occasional crash during a regular save though.
cyberj914, shutting off the auto save is not counter productive... when the game crashes I email in the report. After that I continue the session to see if there are any other problems or irregularities. Which is hard to do, when the game crashes every time the auto saves kicked in. Have now been able to play out several games without any further crashes, except for some odd AI building patterns...
Thanks Mystikmind, I was able to play the game without any further crashs after shutting off the auto save
Mystikmind thanks for the info, I will try playing thru with the auto save turned off and see what happens.
Anyone else experience the game crashing during auto save in the latest build? I have sent in my de bug reports. When playing giant maps and AI set to normal or challenging the game will crash during the auto save always near the mid way play of the game(about an hour or so into it). The auto save will not appear when you attempt to reload and recover from the crash... this has prevented me from completing any of the games of this latest build due to this. Just curious to see if anyon
In the two DA beta games I have played the Dread Lords appear as a minor race with their own planet. The first game the Altarians pounced on them and wiped them off the map. The second game I saw them and tried to cultivated them a bit by letting them grow and seeing what would happen... also hoped for some juicy factories and techs on the planet to develop... but all they have are the Dread Lord ships and normal factories. More like a minor race finding Dread Lord ships, tossing a few cold
During my play of the latest version of the Beta (gigantic map/challenging level), the Dread lords appeared. First let me say that having the Dread lords appear is a good thing. Though this event did not live up to my expectations, as the Dread lords where a bit weak and easily defeated (even after I had left them on their own for sometime). Would it be possible to expand upon this event? Perhaps having the Dread Lords appear widely spaced at four planets on the map and then after they are