RestlessC0bra

RestlessC0bra

Joined Member # 6677351
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Ok, i understand. Thanks all for giving me insight into the mechanics of SINS. I wish Stardock could let us have a peak inside the critical code, just to change, or add a few things. Like.. the one i said. It's such a nice fun addition. I searched for it on google first and didn't find anyone asked this before. Nobody had come up with such a feature before i wonder? Anyway. [quote who="ZombiesRus5" reply="8" id="3637018"] I also have 21 years of act

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Ah i see. Experience is shared across all caps? That's an odd way to measure experience, isn't it? I wonder why there's no counter for ship kills? Does anyone have an idea why that is? I mean, why Stardock didn't choose to track exp using kills? I don't think counting destroyed ships is really pressuring on the system, is it? Anyway, just a ponder that i have. [quote who="ZombiesRus5" reply="4" id="3636923"] <div cla

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I always loved this feature in RTS games and very few have it. In order to make myself more clear, i want a setting that whenever we click on a capital ship, titan, starbase and maybe other units as well and then hover the cursor to the interface icon of that ship, it will also display a number relative to how many units this ship has destroyed. In my opinion it would be a very fun addition to the gameplay, especially in a 4x strategy game of massive scope game like SINS. What

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