Ok, i understand. Thanks all for giving me insight into the mechanics of SINS. I wish Stardock could let us have a peak inside the critical code, just to change, or add a few things. Like.. the one i said. It's such a nice fun addition. I searched for it on google first and didn't find anyone asked this before. Nobody had come up with such a feature before i wonder? Anyway. [quote who="ZombiesRus5" reply="8" id="3637018"] I also have 21 years of act
RestlessC0bra
Ah i see. Experience is shared across all caps? That's an odd way to measure experience, isn't it? I wonder why there's no counter for ship kills? Does anyone have an idea why that is? I mean, why Stardock didn't choose to track exp using kills? I don't think counting destroyed ships is really pressuring on the system, is it? Anyway, just a ponder that i have. [quote who="ZombiesRus5" reply="4" id="3636923"] <div cla
Why not? How do you know that? Don't modders have access to the interface code? If you say that, you must know something. I'm completely new to SINS modding. I've just installed Maelstrom mod and that's it.
I always loved this feature in RTS games and very few have it. In order to make myself more clear, i want a setting that whenever we click on a capital ship, titan, starbase and maybe other units as well and then hover the cursor to the interface icon of that ship, it will also display a number relative to how many units this ship has destroyed. In my opinion it would be a very fun addition to the gameplay, especially in a 4x strategy game of massive scope game like SINS. What