OK. I think I got it! I can sell it to everyone ONCE, and I never lose the benefit! :D
OronHaus
Actually...I'm very excited to see what the next expansion pack offers! I am still learning how to play what I currently have! LOL
I think I did see that (though I lost the battle). I un-grouped the fleet and attacked individually by selecting the ship on the right...I think. I'll try again tonight in the hotel (ahh...business trips) and see if I'm accurate. My memory might just be off. Anyone else know?
OK. I understand the concept of leasing on the planets, but I read something about leasing trade goods in the manual and that is what confused me. As for the 1000 bc selling of a trade good, that was only an example! ;p
Perhaps turning the autosave to a lower value will help the performance? I assume the autosave happens between turns, not in the background. So, taking a turn during the autosave round with a gigantic map would take noticeably longer. More memory is probably the best approach! ;p
In essence, attacking with a fleet of similar ships is the same as attacking individually with each ship outside of a fleet....though there is no movement required.
I don't think I follow the concept of leasing so I'm going to ask this question. If I 'invent' Ultra-spices, and then give it to the Torians in exchange for 100 bc/10 months, do I get it back at the end of the 10 months? Do I lose it? Thanks.
Ditto!! The fastest way! LOL
I had NO idea that the skull didn't go away! Are you 100% sure? That would explain a scenario in one of my games! BLAST! :)
I don't think that 'must-have' and 'nice-to-have' are consistent. If you are fighting influence (and even if you build starbases), you often can afford to build propaganda centers, which only improve the odds of getting a saving roll! :D
Rangers can also explore anomalies!!
Makes sense. And I'm only playing on Normal now. Anything more and my game doesn't last very long...yet!!!! :p
I'm curious what other players' strategies are toward initial colonization? Do many go for below 15 simply to 'capture' sectors, or do most stick to 15+? I don't want to burden my economy by grabbing up all the sub-par planets, but at the same time, I don't want to be driven out by the other races, which seem to grow much more quickly than I (though this is probably because I have much to learn!). Thanks! :D
I played a game with the largest map size, and I did experience slower loads and saves. However, as the above replies state, the more data, the more time! I haven't experienced anything horrible...mostly expected!
I was just curious! But what is this about GalCiv 2? Are there currently plans for the next version? Or is this wishful thinking? P.S. - Even without multiplayer support, the game is incredible, though I still stink...but getting better!
Perhaps this has already been a question, but will this be a future enhancement?
Found it! It's on the details page of the planet view! :p
So 'guard' mode simply makes it stand still and not require your intervention?
Well, it does work even on a small scale. Unless you dedicate all your time and effort to diplomacy, you can't expect HUGE returns, but you can get several hundred a month...and every little bit helps. I wonder if doing this for a race that has cash flow/military troubles helps your relations? You are making money off of them, but in the short term you are helping them out at a loss!
Spelling check: governOr.
There are a limited number of governers. How do you assign a system to particular governers? Do you do this? Am I looking at this in the wrong way? And if this information is available, where can it be found? Thank you!! :D
There are a limited number of governers. How do you assign a system to particular governers? Do you do this? Am I looking at this in the wrong way? And if this information is available, where can it be found? Thank you!! :D
Again, I wanted to thank Stardock for making a game that is easily played on a laptop while traveling. Too many games require too much of a system and are very difficult to play with smaller keyboards and without mice. GalCiv isn't that way at all! Thank you for making my daily business commutes that much shorter! :)
Man. I hadn't thought of renaming the systems. I tend to just remember the names of the important ones...but I can see how naming them can aid in making certain production runs smoothly. Of course, naming the planets would be even more granular and would allow much more control. I have to admit, I'm still not that good, but keeping track of all this stuff is a blast! LOL