Absolutely! Thanks very much.
Todd248
In the PD mod most planets are not considered extreme. I wonder if too many extreme planets is causing very very few PD planets to appear. Crystalline world happens to have a high relative weight too. I didn't search the whole map but I didn't see any in several tight clusters on insane. It's ok now with lowered values. I actually wanted more PD planets, not more precursors anyway.
Not really. Just a lightly modified version of my own that doesn't touch planets. Some of the starbase changes in insane mod but not everything.
I had extreme planets set to the same value as habitable.
Thanks for the suggestion. I found the problem. When I tried to increase extreme planets too high, that caused none from the mod to appear.
Really liked this mod, doesn't work with 1.7. :( Game loads but no planets appear and I see a lot of "planet deleted" in the .err file. Tried using merged file with updates and original append method.
Morale is broken. I'm running campaign but have seen this in normal games as well. I've searched the forums and noticed many posts of people complaining about morale. I firmly believe that morale is bugged in it's calculation. If I don't build any structures that increase morale for a while my morale slowly drops to 40-50. If I then build 1 15% structure my morale on that planet jumps to 100%. I don't think Morale is being calculated on save/load or end turn from scratch. Same thi