Well, I see there is a lot to respond to here. Mumble, no insult intended with the name. When you are as old as I am, these small characters on a screen are not always clear. Also, no insult to you personally, as a matter of fact, I respect your forum personna. I almost joined the ORCA's as a result of it. I do have disdain for the Cumbaya mentality that elected our current president back before he decided the world was an evil place. I also feel the Star Trek New Generati
ShuShu62
The nationalism post is actually a good response to Mumblefez's can't we all jest get along Cumbaya soliloqy. The short answer is No. The long answer is No, because no matter how big or small the group, there will always be a faction to disagree with any and all decisions. Its called diversity, and we're hardwired with it to maximize our chances of survival. Say, for example, we choose a moron to lead us (any examples come to mind?), some of us will be smart enough not t
Most of my games are limited to 'Earth' and "Mars' or equivalents. That makes it easier to keep your economy balanced. Even easier if you don't take mars. Forget the planetaty rush thing, that will just piss every one off and make life hard. Forget the influence gambit, that will just piss everyone off and... Research Trade, Planetary Invasion and Speed. Utilize Russian winter. The first race to declare war will have a huge fleet with nothing to hit. You w
Just to add a corrollary... That is why production and research bonuses are worth less than equivalent economic bonuses. You will always get 100% of your economic bonus, you will only get 100% of your other bonuses when you are committed to 100% focus in that category.
yep, me too. but in GALCIV you must pay for everything. Bonuses increase the amount you can pay for, not how much you get. As a result, no matter what you want to do, you can't do it without economy. Fortunately, those freighters run more than enough of a surplus to offset the federalist bonus, so it should still work with research bonuses. At least thats what I was going to test after playing each of the races. I would also point out that In spite of being a technologist a
Logic Dictates that we should help each other. BTW. I just reread your post. I use Federalist governments for that Economy boost. I also play races that get an economy boost. I burn at the full 100% rate not the 67% rate you mention. That extra couple of research points can make a big difference in early tech races for trading. You better be getting freighters flying by the time you
In response to the economy question... I waited till 1.4 so it is 1.4 advice. I play Suicidal, so I figure if it works for me, it ought to work on lower settings. So my best planet grab was 5 in the start game. The strategy may not work on denser settings. Q. How do I balance my early economy?[/B] A. You don't. In fact, start with a morale of at least 75% for population growth. [B]Q. How do I survive negative cash flow?[/B] A. You get a 5K cash cushi
As has been stated before the biggest need for population is to keep those transports filled. Nobody has mentioned a side effect of successul conquest. I play suicidal and generally wait for wars to come to me. But when they do come, they tend to end quickly. This usually means I have spent 20-50% of my population gaining 2-6 new planets. This is a double wammy because my maintenence costs have increased by 20-50% at the same time my taxes have decreased by the same amount. <br/
Mumblefez, The two test ships are attacking a control ship, they are not attacking each other. If they attack each other, not only do you have random50's issue (is it the defence or the offence) but you have the ship issue (was ith the Experienced offense or the rookie defense) Much better to run the two test samples against a control.
.. and tosses and turns because of worries that kingship brings Or because it fears lightning strikes. I will get this back on topic, bear with me... Coming from a neighborhodd that is rapidly learning that lightning does strike twice because two houses became torches in the last month from lightning. I feel the need to draw a paralell between this thread and the false proverb that lightning n
--- Or sell it. I know what I am, I just want to set price.
FYI - I was in favor of the war, I just wish we had built transports first. The focus is on the AI. I am always interested when computer AI's can model real world events without actually meaning to. The first time I saw this was the Original Railroad tycoon modeling the Gordon Gecko 80's. <table cellpadding=8 width="95%" align=center bgcolor=#FFF394 class="mb-Body-Quote-Table
The Dread Lords tutorial, err, campaign poimted out the need for a solution to the problem when a superior force hovers over your planets picking off individual shps as they come off the line. The soltion I found was the russian winter defense.engines are small and cheap. put a lot of them on your ship. when your ship is built, RUN AWAY!!!. Okay, that sounds like the french defense... Anyway, that hulking fleet can't do anything without transports, and since the AI doesn't l
They both like to launch discresionary wars without a plan. Fortunately, we can teach the AI. Just finished my first metaverse game on Obscene and CPU intensive AI turned on. The Dratha colonized a low quality planet in my home star system. I can see the AIs mind at work getting frustrated at the undo influence my civilization with a puny military was exerting on one of its planets. It eventually said ENOUGH and declared war. Had the AI placed its 20 starshps within strik