AngleWyrm

AngleWyrm

Joined Member # 673850
0 Posts 3 Replies 9,020 Reputation

Bad wonders has come up several times, and while this might not be what the op meant, the first impression I got was of tactical issues. As in This wonder is generically good, it's just that it no longer has any use because everyone now has technology [whatever]. Like I said before, that might not have been the original message, but it is an interesting message: AI should be developed to play a dynamic game of what's going on right now, as opposed to a static game of this is always better than t

48 Replies 18,245 Views

Might be able to get it working like so: click on the technology you want to research, and have all the prerequisite technologies queue up. For instance, If I start a game, go to the Research screen, and then click on Stinger-IV. It might even be real easy to implement.

5 Replies 6,230 Views

The method I use to close my borders is military presence. I place an internal police force of slower ships inside my empire. Their job is to shoot down scouts, troop transports, and colonizers. My top-of-the-line fast fighting fleets are my border patrol/coast guard; their job is to be stationed so as to quickly intercept any fleet that might try conquest.Ideally, I'de like to also have some heavy protection fleets strategically stationed near likely points of entry, that could be mobilized to

2 Replies 2,481 Views

I like the weapon vs hull size choices -- that's interesting. Normally, I only buy the smallest hull that my current weapon tech will fit in, preferring an extra engine, and then a second weapon. (Range enhancement is unimportant to most of my combat vessels, because they hang out near my borders.) Why do I feel this way? because most of my games last until about turn 100~200.

9 Replies 11,415 Views

Not necessarily: Several times I have been attacked by unguarded troop transports en route to my planets. Having a light security force distributed across the empire forces the enemy to provide substantial escourt to an invasion force, or face expensive consequences.

8 Replies 3,541 Views

Those guys over there in Viet Nam won a war with the USA by digging a hole and climbing into it. And speaking of the USA, I'm fairly sure that England sent an army to crush their colony's stupid little rebellion, but here we are today, an independent and powerful nation.

12 Replies 7,663 Views

"MultiPlayer" is a word, a flag to rally around, a sales bullet, a reviewer's checkbox. I would much rather have the UFP become playable, like it was in GC1. Where you could buy votes that changed your share of the house, and where the things they voted on affected changes in the game. Include an editor for a starship jewelry that loads/saves .X files. GC-II Gold, v1.5: Comes with starship editor. I'de buy that.

110 Replies 51,887 Views

I guess it could be calculated, if I was bored enough... So maybe someone else could have a go at it? Well sit right down, pull up a bowl of pop-corn, and let Shirlock Holmes give it a try Let's start a game with the tax slider to 100% and look

14 Replies 9,587 Views

The map is filled with class-0 planets with no build tiles on them. These planets are useless, because they cannot be used. They serve mostly to destroy the Stellar Cartography technology, and prevent research into scanner technology. They are meant to cause trouble and anguish, not as a good thing. So is this a good thing? Actually, I'm not sure...

22 Replies 9,241 Views

From looking at one game of 226billion across 32 worlds: A good estimate of those planets is: Morale = -0.0008*Pop*Pop - 0.0169*Pop - 0.0169 Forecasting for larger planets, here is my guess: Population Morale 5 9% 10 23% 15 42% 20 64% 25 91% 30 121% 35 155% 40 194% 45 236% 50 283% Thos

16 Replies 13,371 Views

On the food thing, here's my study of a game I played until I was sure to win (1-Oct-2227) 227billion population, spread over 32 planets in the empire. The size of world doesn't directly affect the negative morale impact, but there's a bonus for large worlds. The penalties here are just for population size. It's about -10% for the first 5billion, -25% to 11billion, and about -40% to 15billion.

12 Replies 18,853 Views

I noted a similar problem when the Senate voted that one of my worlds should hold the Galactic Prison for several years. It was supposed to see a 50% increase in production, with an accompanying risk of rebellion. But even though it appeared on the UFP enacted bills screen, there was no mention of it in the planetary details. Examining the production times, as well as problems with other legislation (increasing the number of trade routes didn't seem to work, for instance) led me to be

4 Replies 3,374 Views

My first real ship replacement! Early on, I had a scouting vessel, the astronomer-629: But as time went by, and the nearby planets had all been catalogued, it became more important to switch roles to a research vessel for scouting anomolies. Thus a job upgrade to the cartographer-947:

764 Replies 1,040,198 Views

Speed-7, range-2.2 on turn 1, if you have Ion engines as a racial technolony pick. For rapid deployment of cargo hulls to unclaimed resources, where it will be converted to a constructor. Also quite handy for getting soon-to-be freighters across the map. Can also be used well in fleets, dropping off outpost starbases along the way to further extend range. The constructor upgrade is an expensive gambit,

764 Replies 1,040,198 Views

Stupid-monkey type question: How do you get this Panda export thing to work? I've tried extracting Panda exporter v4.8.63.0 to the /plugins directory, but when I start 3ds max, it doesn't seem to show up in plugin manager or file export file types.

13 Replies 14,630 Views

The group voted for increasing the number of trade routes by four. I had already maxed out my trade routes, and had seen the "it's illegal to do more trading" dialogue box. Since I still had those freighters hanging out at an alien world, I tried to land (for several turns), but again received the no-way message. Are the UP resolutions not hooked up yet?

2 Replies 3,291 Views