This ship is immediately available to any race that begins with Ion drives as a racial technolony pick. As an early explorer, it excels at covering the local sector with it's speed-5. Several upgrade models exist, according to need and new technology: The -518 version was developed with the advent of Basic miniturization, which brought the hull space from 26 to 28. This made it possible to include Basic Life Support,
AngleWyrm
Ok, so I have this cool-looking saucer section model, and I can figure out how to export to an .X file. Where are the "extra" parts stored, and how do I put it in game?
Mouse wheel steps in $100 increments (for me on v81a.016). Almost all of the NPCs won't give me $100 for anything I have to offer.
Yes, the result is a stack. Each one has some height to it, so the Ion engine looked like it was hovering over the rear of the cargo hull.
Create new cargo hull, add colony module, two Basic Support modules, a 180-degree direction changer, and mount Hyperdrive engine(size-13). Total size: 48/50. When the smaller Ion engines(size-10) become available, it is possible to then add one more Basic Support module(size-5), and increase ship range from 0.8 out to 1.1 However, when I go to remove the backwards-facing Hyperdrive, and install the Forward facing Ion drive, I also want to remove the 180-degree direction changing mod
Hate to say it, and I know it's extremely late to say it, but in needs to be said. When making a trade, the money/influence sliders are only good for about a year, maybe two. After that, the high numerical values render them useless. It's no fun trying to get one little click out of them, and discovering that one click is far too much. It would be better if there were a "cash me out" button, that showed/offered a remainder that takes the NPC to the edge of green. You could use a but
Played for several hours last night, and didn't crash once. So I got the opportunity to build upgrade paths for my favorite tech tree path. Talk about replay value -- you guys ROCK!
I've noticed that population growth/shrinkage is directly linked to approval. During the first several weeks, I set 0% tax, 100% production; approval is a green 100%, and the total population climbs rapidly. Somewhere near the end of the first year, before my trade routes are running, I run into financial hardship, and have charged 100% tax, 0% production for a week or two to get out of the red. During that time, the approval rating plummets into red, and total population
YES! It works! I am still missing the galaxy graphics for the initial setup screen though, and Research-Victory=disabled; the window above where you pick galaxy size is empty. Tried updating multimedia to v1.0.039, but it didn't seem to do anything other than change the version number. Anyway...Back to designing cool-looking ships
Just did a Windows XP System Restore. Afterward, when I started GC2, it asked me for my product registration (email and serial number) -- odd yeah? -- and after looking those up and getting an ok box, it immediately crashed to desktop. SmartException report sent. I then ran Stardock Central, which updated itself to current version (2.20.359 build 103) and it said I have the old 0.81a.007 version of GalCiv2! Yes! Probably some mangled mix of the two. So I ran the update to 0.81a.015 (b
Hey, just saw two things: C:\Documents and Settings\AngleWyrm\Local Settings\Temp\sdcentral contains a file labelled gc1.sdc, NOT gc2.sdc -- could this be a typo? Secondly, the error log states that Stardock loaded: C:\Program Files\Stardock\SDCentral\data\public\gc2\production\gc2.xml just before the problem, which appears to be a file list. I notice that the data is in a folder labelled ...\gc2\PRODUCTION\gc2.xml could that be a problem?
I'm having the same problem; tried to uninstall then re-install, and now the Stardock application gives 'invalid url' error message. Suralle, how did you get something to "upgrade"?
I currently have beta 0.81a.015, and 'Ctl-N' produces a crash to desktop after several presses for me as well.
What software do I need in order to create 'extra' ship parts?
What software do I need to make my own starship parts? What do you guys use?
I have a similar question in this department; I can build a world up with plenty of farms, so that it has maybe 10 billion out of a possible 40 billion (or whatever), and yet the mouse-hover popup over approval indicates that population is a major minus to the morale of the planet. Is there a population cap per planet size?
Created a new ship class (Colonizer-2) with faster engines. Later on, I went to upgrade it to increase the range, and saved the upgrade (Overwrite=yes, pay upgrade costs). When I start a new game, there are two Colonizer-2 ship classes available from the quick-build list. Examining "My Games\GalCiv2\ships" folder, there are three files--not four, not two--related to the Colonizer-2 ship class. Two of them are *.shipcfg files, listing the ship contents, and they have had
A suggestion for adding componants that would make it much easier to do: How about making the item that you are sticking to the hull transparent? Then it would be a ghost that you attach, and so it would be a lot easier to see where the hard point is.
In one game, I began production of a Technology capitol, as an upgrade to a full planet. In a second game, I began production of a Manufacturing capitol as an upgrade to a full planet, which had a bunch of factory upgrades in queue. In both cases, I cancelled the upgrade, because I wanted to locate the capitol on a different world. The upgrade was removed from the build queue, but the ability to build the Tech/Production Capitol was not restored to the list of things I can build.
For me, I need to know if it's one of the chain of economic starbases that support my freighter convoy--which is away from the front lines--or if it's a military starbase, which is on my front lines. Their purpose is significantly different, and so how I build them up is also different. I like that we can rename them, and this is how I distinguish the more important ones from the pack.
I have three starbases in this game: Northgate Mall, Southgate Mall, and Deep Space Labs. Two of them have constructors en route to upgrade them. This popup came up -- Should I install weapons or ship support? It would help if the popup stated which starbase was about to be upgraded; it even looks like there is a text box field for this purpose.
Air - Don't Be Light Baka Beyond - Spirit of the Forest Nusrat Fateh Ali Khan - Mustt Mustt
From the University of Technology in Melbourne, Australia: Determining if a point lies within a polygon might be useful during the moment when the AI is choosing a destination for it's freshly minted freighter, or whenever a freighter captain must assess if there is a risk to the trade route. But that assumes the borders are polygons, and that such a construct would be accessible, and perhaps a bajillion other th
In the above image, several red trade routes are set up to travel into my (blue) territory. The freighters currently assigned the route are doomed, and that is the blockade discussed above. What I saw was unassigned freighters, travelling across this border into my territory, presumably to re-establish a route with one of the minor races within my bo
Intelligent maneuvers 101: "Doctor, doctor, it hurts when I go like THIS" "Then don't go like that." Yeppers, would be good to learn from the pain. For instance, fleet up an escourt vessel or two with the next constructor/freighter. IF the escourt could defeat whatever killed the predecessor. Or send an attack squadron to clear the AO. Or reroute to greener pastures.