Well I gotta say that for us Pacifists playing on Masochistic+ the Spin Control Center has gotta be the trump building. Pretty nice when you can maintain a military that is 1/5 the actual power of the top military race. I just won a Medium Size 9 player map on Masochistic in which I only possessed 3 planets (2x10 1x8) and never fought a single battle. Ive found that the real challenge is just staying under the radar until ya can build the wonder- then the game is basically over.
Mierin
Well call me elitist, but I feel people should be substantially rewarded for choosing to play at the highest levels of the game. Why play at Masochistic + if similar scores can be reached by grinding out mega galaxy wins on Tough?
Its still broken for me with the beta 4 patch. With the +20% pq bonus, my class 12 capital lists the PQ number as "12" but only 10 slots are available (including capital slot). When I research xeno ethics and do neutrality, it changes to size 21 but only 18 slots are available (including capital slot). Same goes for my other planets.
First off great game, im currently working on the "Siege" campaign mission and its been a fun filled set of personal mistakes. But after oh 5 restarts I got off to what I thought was a good start, until I recognized that the AI wasnt moving vessels. Usually within the first few years I was under attack by the Dread Lords, but this time, and reloading didnt fix it, they never left their home planet. I also noticed that despite my expiramental strate