Robert LeMaster

Robert LeMaster

Joined Member # 679736
0 Posts 0 Replies 3,424 Reputation

Not sure what game it was I was playing but you could add your own galaxy sizes to the tables used for the maps and you could include number of stars and planets per stars too in the table.

19 Replies 7,314 Views

I would just for ONCE like my posts to go where I wish so I can get answers to problems in game. I've posted in the help section for help with the forum but my posts get deleted and all emails to stardocks about my problems with the forums go unanswered.

48 Replies 46,095 Views

In the beginning of the game I had an explorer, pressed A and it dutifully went off searching for anomalies. I did not have a scout in service at the time but this didn't seem to bother my explorer. Midway through the game I get a message, Explorer XXX can not find anymore anomolies. I check the map and its only 1/2 uncovered and there is plenty of unexplored space within its range. What's up with this?

8 Replies 6,419 Views

if you are going to specialize a planet for, lets say, production and other planets for economy etc. if you want to have your production planets just pumping out ships, then this equals wasted production for all of the other planets. the ships would take so long to create, there is no point. For

11 Replies 6,162 Views

- If a planet has sufficient tiles: 4 factories, 1 starport, 1 farm, 2 entertainment, xxx market centers, xxx research - > lvl 12 planets, 4 factories, 1 starport, 2 farms, 4 entertainment, xxx market centers, xxx research - small planets 1 farm, 2 entertainment, 1 marketcenter (basicly economic plantes) - bonus tiles

11 Replies 6,162 Views

Just started a new game and the VERY FIRST UP resolution was to limit the starbase modules and everyone but me voted on two. Not sure about you but this is going to seriously gimp my game so my only option is to withdrawal from the up since this is a PERMANENT resolution. Any other advice?

10 Replies 7,078 Views

Half my posts never get responded to becuase this forum software is crap and never puts my posts in the right area.

13 Replies 7,327 Views

* - To consider why unused social production isn't returned to you as money, consider a possible situation if it was: Imagine you're on 100% social, but all your planets have finished building, so you're earning lots of money every turn. Then, you finish researching, say, Invention Matrix. Suddenly all your planets start build

7 Replies 27,978 Views

What happens to money on a planet that isn't building anything? I had a few smaller planets that had all thier tiles maxed so I decided to focus on military. When I clicked the focus button their expenses DROPPED by 40bc. I decided not to build any ship on that planet and keep the 40 bc increase in my budget but it got me to wondering what is happening to all that bc on other planets that have not

7 Replies 27,978 Views

I was trying to use the extra's last night one a ship but the 'place' button would never light up. I wanted to add a green light to a new ship, but it would not let me. What is the magic key to getting these things to 'place'?

18 Replies 36,683 Views

Turn 1: I purchase outright a factory on my home world, purchase outright a speed 3 colony ship on my home world (you can create this once in ship editor, then it will be available for all future games). Set taxes at a level that gives me > 50% approval (this is for 1.0.X). Give full funding to research (0 to social or militar

6 Replies 8,149 Views