A Not so great thing I see in a great game; Distant Worlds, (also a grand scale game) is that groups of units devolve into a big blob of units all piling onto eachother when engaging a target! Formation control is non existent and I find this to be rather essential in games with large scale warfare. so I really hope for a decent formation system in Ashes.
Yskonyn
Sounds, great Frogboy! I am thrilled to find out what we founders will get to chew on soon! 1) Computronium is an interesting concept. Do I understand correctly that this 'victory point' ticker is active all the time and so maps are going to be played on a timer? I am not sure I would like that, but as long as there's an option to have unlimited time it would be a fine feature for those who do. I have never liked RTS games with a time limit and I hate the timed mis
The screenshots do show structures of some kind. So I would assume from these screens that you can build facilities. I am not sure wether this entails full base building mechanics, it might be that you build your economy on the strategic layer rather than on the strategic layer, but at least they show some buildings on the screenshots. :)
As a huge SupCom and TA fan, I am happy to see this game being announced! :) One cent I would like to add off the bat is that I hope map design will be much more detailed in this game than it was in SupCom. They were big, sure. But most maps were just terrain without any hint of civilization anywhere. i hope the maps in this game will feature settlements, or industrial areas, (abandoned) research facilities scattered over the huge maps, instead of just huge spreads of terrain.
I agree with the OP. The game has taken me by surprise but I love every minute of it. Highly polished and fun to play (and re play, for that matter).
A boarding system would be awesome. It could even be carried over into the combat module instead of just being an ability on the main map. +1
Great project, SD! I am in for the ride!
[quote who="athelasloraiel" reply="24" id="3266344"]We should have a preset maps for begginers. Maps with cozy setup places, as well as time dependant number and spawning agressivness..[/quote] Well I have not played on it, but the non-random maps are advised as maps for beginning players.
Hi Chibia, could you share a link to your vids, please?
I have been playing the game and watching others do it via Let's Play videos, but the more I play the more I wonder why it's so simple to gather information about your enemies. You can always click on a city, check its power and even its build queue. Wouldn't it be much more interesting if this info was only available after a successful spying mission? Perhaps the info you can get without a spy is incomplete or only and estimate, until you have proper means
[quote who="GaelicVigil" reply="14" id="3266262"] Here's another piece of advice: When you get an equal amount of people complaining the game's too hard with those claiming it's too easy, you've succeeded.[/quote] Not neccessarily true. As has been pointed out above and acknowledged by Frogboy things can be a little out of wack from one extreme to the other resulting in people complaining or praising. Many people post after a
AFAIK the city name is always mentioned in the text on the lower part of the city levelup popup window. I never had a problem figuring out which city got levelled. I do agree with the points Das brought up, though. The event icons on the right of the screen are easily overlooked and ergonomically its not very convenient to have to scan left and press end turn right. The tactical battle issues are valid, but I think I've seen mentioned they are working on this.
I had expected to see Ceresa there among you guys, though. She's about the scariest sovereign in the game. Funny picture no less. :)
Thanks. I didn't realise that. Case closed. [e digicons]:banhammer:[/e] [e digicons]^_^[/e]
Oh that is a facepalm moment right there on the upgrade bit! [e digicons]:|[/e] [e digicons]:P[/e] But why is it shown as a seperate icon in the build menu? Will it only show up if the building that upgrades into it is already present? About the land features, I am not yet able to raise/lower or drain lands. This seriously hampers my development at the moment. Thanks for the input!
I might be missing something, but I am running into something confusing; In two of my cities I have two single tiles (next to eachother) of free space in my city's range of infuence where certain improvement icons show up when I try to build them, but others (like a School for example) cannot seem to be built, eventhough the space is there aparently? Or does the School need 4 tiles perhaps? Is the needed tilesize shown somewhere? Another thing I noticed is that you
Very well done, Das! I especially enjoyed your throrough explanation of gameplay mechanics.
Even with a download manager I am still getting corrupted download packages, unfortunately...
Can you confirm this is the exact same document still as the one the CE owners of WoM got in hardcopy? It's a nice read!
I agree with most of the above. A creative way to let us treat the wounded would be very much appreciated. It may just as well be something that takes time, but at least give us a way to rehabilitate our beloved heros!
I leave it off for now. I don't like the 'directly overhead camera angle' so to speak. Besides it doesn't do justice to the magnificent city either, because it makes the picture look flat. It would be cool to have a different angle. More isometric and perhaps swoop the zoom in towards the finishing building with a slow animation. Then I think I would leave it on. But I am also very much in favor of a HoMM-esque city detail view.
Can you pass the popcorn, please. I don't like pizza's. [e digicons]:beer:[/e]
First you post a thread about Derek sleeping, then this? [e digicons]:-"[/e] Are you working on your post count or what? ;)
It's good to see a positive post like this. I agree on the general direction as well. It's good to see the effort SD has already put into turning it around for the better. Coupled with the offer they made on the free expansion packs I don't think I have any right to keep bitching about the game and we should look forward, like you do as well. If they keep up the good work and will be true to their promises I have no doubt Elemental will live up to its expectation it had before initial