Yskonyn

Yskonyn

Joined Member # 679996
2 Posts 15 Replies 403 Reputation

A Not so great thing I see in a great game; Distant Worlds, (also a grand scale game) is that groups of units devolve into a big blob of units all piling onto eachother when engaging a target! Formation control is non existent and I find this to be rather essential in games with large scale warfare. so I really hope for a decent formation system in Ashes.

5 Replies 27,537 Views

Sounds, great Frogboy! I am thrilled to find out what we founders will get to chew on soon! 1) Computronium is an interesting concept. Do I understand correctly that this 'victory point' ticker is active all the time and so maps are going to be played on a timer? I am not sure I would like that, but as long as there's an option to have unlimited time it would be a fine feature for those who do. I have never liked RTS games with a time limit and I hate the timed mis

69 Replies 494,912 Views

The screenshots do show structures of some kind. So I would assume from these screens that you can build facilities. I am not sure wether this entails full base building mechanics, it might be that you build your economy on the strategic layer rather than on the strategic layer, but at least they show some buildings on the screenshots. :)

11 Replies 85,497 Views

As a huge SupCom and TA fan, I am happy to see this game being announced! :) One cent I would like to add off the bat is that I hope map design will be much more detailed in this game than it was in SupCom. They were big, sure. But most maps were just terrain without any hint of civilization anywhere. i hope the maps in this game will feature settlements, or industrial areas, (abandoned) research facilities scattered over the huge maps, instead of just huge spreads of terrain.

10 Replies 32,246 Views

I agree with the OP. The game has taken me by surprise but I love every minute of it. Highly polished and fun to play (and re play, for that matter).

3 Replies 41,558 Views

I have been playing the game and watching others do it via Let's Play videos, but the more I play the more I wonder why it's so simple to gather information about your enemies. You can always click on a city, check its power and even its build queue. Wouldn't it be much more interesting if this info was only available after a successful spying mission? Perhaps the info you can get without a spy is incomplete or only and estimate, until you have proper means

1 Replies 9,583 Views

[quote who="GaelicVigil" reply="14" id="3266262"] Here's another piece of advice: When you get an equal amount of people complaining the game's too hard with those claiming it's too easy, you've succeeded.[/quote] Not neccessarily true. As has been pointed out above and acknowledged by Frogboy things can be a little out of wack from one extreme to the other resulting in people complaining or praising. Many people post after a

29 Replies 40,705 Views

AFAIK the city name is always mentioned in the text on the lower part of the city levelup popup window. I never had a problem figuring out which city got levelled. I do agree with the points Das brought up, though. The event icons on the right of the screen are easily overlooked and ergonomically its not very convenient to have to scan left and press end turn right. The tactical battle issues are valid, but I think I've seen mentioned they are working on this.

48 Replies 38,073 Views

Oh that is a facepalm moment right there on the upgrade bit! [e digicons]:|[/e] [e digicons]:P[/e] But why is it shown as a seperate icon in the build menu? Will it only show up if the building that upgrades into it is already present? About the land features, I am not yet able to raise/lower or drain lands. This seriously hampers my development at the moment. Thanks for the input!

8 Replies 17,771 Views

I might be missing something, but I am running into something confusing; In two of my cities I have two single tiles (next to eachother) of free space in my city's range of infuence where certain improvement icons show up when I try to build them, but others (like a School for example) cannot seem to be built, eventhough the space is there aparently? Or does the School need 4 tiles perhaps? Is the needed tilesize shown somewhere? Another thing I noticed is that you

8 Replies 17,771 Views

I leave it off for now. I don't like the 'directly overhead camera angle' so to speak. Besides it doesn't do justice to the magnificent city either, because it makes the picture look flat. It would be cool to have a different angle. More isometric and perhaps swoop the zoom in towards the finishing building with a slow animation. Then I think I would leave it on. But I am also very much in favor of a HoMM-esque city detail view.

64 Replies 73,776 Views

It's good to see a positive post like this. I agree on the general direction as well. It's good to see the effort SD has already put into turning it around for the better. Coupled with the offer they made on the free expansion packs I don't think I have any right to keep bitching about the game and we should look forward, like you do as well. If they keep up the good work and will be true to their promises I have no doubt Elemental will live up to its expectation it had before initial

8 Replies 35,425 Views