AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

Prior to 4.0, shipyards and starbases updated once improved. To be more specific, a mining starbase would immediately update the mined amounts immediately after building a mining improvement. And a shipyard would immediately update "turns to build" after adjusting the sponsor list. There is a trade-off. Also prior to 4.0, planets didn't properly reflect updated stats after rushing buildings, and now they do. I like that about the planets. I would also lik

0 Replies 7,466 Views

Also, if you are interested in alternative feeding methods: other than mechanical (no food, ever, just social production) there is silicon (cities give higher bonuses, but gain lower bonuses, food not needed, instead P) and my fave, aquatic. Needs food, but can grow it cheaply anywhere. Easy to beat those wired scum when we populate fast, and research better than anyone.

9 Replies 46,986 Views

Yor (and other non-feeding lifeforms) are extremely powerful, if you let them get that way. They have decentralized research, and so long as they have some mining bases, far better population growth than bioforms. events with approval ratings are merely proteins sharing juices. This can be eliminated.

9 Replies 46,986 Views

They are basically surrendering to you, but with the surrender option off. It is optional. They are asking you to put your resources into killing them, even though they know you can, because they think it will weaken you, and their part in taking you down gives them honor. Fracking aliens.

9 Replies 61,044 Views

Even more OP is Xenophobic combined with the Kryniac Temple path. 100% taxes early on, with super influence (the -95% Xeno malus barely disrupts total influence domination). During the current isolation, it isn't bad to sleepwalk through a large universe for a while.

10 Replies 50,612 Views

the original administrator gives 4, and sits in a governmental seat which gives one more. Once promoted, this administrator gives up his post, removing one administrator from the pool, but giving 5 more. If you want to bitch about this ad nauseum, just find another game. There are lots of UI bugs.

6 Replies 7,293 Views

[quote who="dfriedman" reply="2" id="3772024"] if that were the case then promoting a general should only give you 4 legions but it gives you 5. [/quote] Not true, for two reasons. (1) promoting a general does not retire that general, (2) generals give bonus to resistance, not legions

6 Replies 7,293 Views

That's interesting. I have bad luck with carriers (they all come out pretty much the same), and if I have to just use the auto-created ones, that would be annoying. I have found that, if I research Lasers up through a decent non-Elerium level, and ignore Missiles tech, I'll get laser fighters. I assume it is because it is the most lethal non-resource weapon. But they are always still guardians.

12 Replies 33,470 Views

From my experience, if the cost of a resource goes under 1000, that means that there is one somewhere in the galaxy. I believe the market gets half the amount produced anywhere in the galaxy. 1000 means (I think) that one was upgraded to produce in the first place, and that first one at 1000 is "free". The next price down is 850 (I think) which means that 2 have been produced somewhere. I might be wrong about some of this, but my experience seems to back it up.

5 Replies 20,983 Views

I like the idea of immunity from pirates, as a new trait. It gives a sort of ambient defense in the early game. I'd give them that, and Traders (obviously). To keep the trading important, I'd lower their influence and tourism. And give them bonuses in economy, resistance, and (of course) trading. Just some initial thoughts, for priorities I'll need to give some more thought.

6 Replies 23,869 Views

If the Korath et al have not made contact with the Yor yet, you cannot embargo them, nor make treaties to go to war with them. You can only do that with civs that both you and your trading partner have made contact with.

8 Replies 11,057 Views

[quote who="Szemis" reply="7" id="3768964"] Yes please. I would also love an option to choose which aliens are included in the random list. (eg Gal Civ originals, Star Control Origins, Custom Only etc...) [/quote] This was added in the last patch. You have to go through the civs one by one, but you can exclude them from the randomizer. <div class="

16 Replies 86,080 Views