I want it. This is a great post, well thought out and within the realms of the current game.
AdamMG
the lack of an up to date manual, and the failure of Stardock to update UI elements (specifically descriptions and tool-tips), is certainly the biggest issue. I agree on this point. However, promotions for a citizen not being available until researching the ability to unlock that citizen type, is a feature. Not a bug. Perhaps, in your games, you should try having fun instead of nitpicking.
Unknown_Hero: You post a lot of bug reports. A lot of them are valid. Some of them are just the way the game is designed. Sometimes, the way you want the game to work, is not the way it works. That is not a bug. That is a preference. As many threads as you open, recently, it is a bit annoying. This is an "as designed" thing. You don't like it? Fine. But non-bugs are non-bugs. This is an "as designed" and I
[quote who="Unknown_Hero" reply="4" id="3768672"] Quoting AdamMG, reply 3 How can you promote a citizen, if you cannot even train one? I already have the Commander, no need to train it. [e digicons]:)[/e] <br /
I disagree. Having a building give a bonus is not the same as knowing how to train one. How can you promote a citizen, if you cannot even train one? The building bonus is just that, a bonus.
[quote who="dlapine1" reply="6" id="3768628"] I'd submit that it's cheaper and more effective to build cargo-hull scout ships with decent speed and radar ranges than to add radar modules to other ships that are eventually consumed. It was critical with "FoW enabled even in your own territory" to maintain radar surveillance to avoid surprise attacks, but it's still more efficient to have dedicated scout ships doing the explore part. [/quote] It is only cheaper
This could be due to the display bug, when a ship with higher move than sensor range moves off-screen some of the path is unrevealed (until another ship passes, or the game is reloaded). In fact, it could be that the double-uninhabited-planet bug is due to this - the planet is displayed once for the "invisible" reveal, and again when it is re-revealed.
This is something I have seen occasionally as well. It happens somewhat rarely, so not sure what triggers it.
The bug is in the tooltip (back from many versions ago). I believe the behavior is as intended. A major issue of the GalCiv3 team is that they don't bother updating tooltips or information text of any kind (including icons on the tech tree). I play a lot, and have just been ignoring the tooltips .. but that is not new-player friendly at all. If I were the team leader, I'd make sure that typos and outdated tooltips were fixed. But I'm not.
The only event that I know of that produces new resources is the "5 thulium out of dead planets". Anomolies reproduce quite a bit, but I haven't seen that with resources.
I still haven't gotten the hang of which planets are able to be colonized by which traits. I've been playing since the game was released (though not a founder) .. it is pretty annoying. Still, not insurmountable.
it is pretty annoying when cycling through planets and looking for terraforming tiles, but some of them are both available and unusable. It would be nice (from a QoL and UI standpoint) if a planet with no available tiles for a terraform, would at least grey out those improvements.
cool, you place a lot of posts, and I agree with pretty much all of them. It stinks that some of the long standing bugs have been ignored. I tend to overlook most of these issues (as they likely won't be fixed) but I appreciate you bring them up on the forum.
Unknown_Hero: your bug reports are appreciated; however, if you have more information about when and how this happens, it might be more useful on those reports. If you already knew that the destination was a dead planet, for example, that would have been useful in the original post.
This happens when the destination is in the FoW and the destination is a dead planet. The ship will move as close as it can to the destination, and then stop and await new orders when the dead planet is within 1 turn, as it cannot move there.
The influence updates properly once you take a turn. Not saying it isn't a bug, but the correct values are applied.
This describes all the crises, choices, and effects. It is up to date as far as I can tell. http://wiki.galciv.com/index.php/Crises
[quote who="BIF" reply="16" id="3766369"] Quoting ForesterSOF, reply 15 We talked about this in alpha and the decision was no z. 3d thought takes more thought then 2d thought. Not everyone can follow it. So then make it an OPTION. Why does everybody seem to think that every requested new
while I do find some annoyance in certain bugs and/or unfixed issues, I am still quite happy with GC3 in general. The tech screen upon leaving ideology shouldn't be a tough fix. Nor should having a global "don't upgrade planetary buildings by default". All have been complaints from the start. I'll still buy a DLC which improves the game. But yeah, I get the complaints.
I've noticed this for quite a while, not even sure from which version this started. Agreed that descriptions should be updated.
I've never been very clear on the slave trade ideology bonus. Luxury routes make complete sense to me, but not so much the slave trade. I don't mind them not stacking, but I'd love a breakdown of what actually happens (mathematically) with a slave route.
I personally find it fun that the AI planets I take over have extra pop. If I have the cash available to quick-build a pop-increasing building, I'll do so, or lose the extra pop. I'm not one to build colony ships (using up an admin) to move the extra pop, but that's just my play style. Doesn't bother me at all that the AI gets "cheat boni" .. though I'd prefer a better adaptive AI in its place, that is unrealistic.
hey R-TEAM ... thanks for nothing ;)
To reiterate. If you think the game is so terribly broken over a fairly minor issue (and believe me, there are more issues in the game than a weak diplomacy engine, though some of us enjoy the game despite them) then don't play. If you don't like people in this forum, stop posting to this forum. Most people have better things to do with their time than be insulted for trying to talk with an insulting and entitled jerk.