AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

@R-TEAM If you have ships in an AI's influence without an Open Borders, it does cause a negative to the AI's overall diplomatic standing with you. It counts as a negative to their feelings on you, and pushes them closer to not liking you. This is added to a lot of other factors (e.g., do you have shared borders, is your military much weaker or stronger than theirs, etc). It is not an act of war to enter their influence zone, but they don't like it. The devs hav

42 Replies 235,138 Views

[quote who="ForgottenSlayer" reply="1" id="3760043"] Remember synthetics start benevolent no matter how evil they are. After the first three policies do what you like. [/quote] Seconded. No matter what my overall plan for ideology, I always go with benevolent in the early game with synthetics.

2 Replies 16,600 Views

Many influence buildings had to be changed from the 0.1 bonus. I think the Anthro Center was overlooked, not a nerf. But as it isn't fixed, and I cannot be bothered to go into the XML to fix it, I just don't use it. Shame, really. GC3 is a good game, but they didn't seem to have enough playtesters (and user feedback isn't always listened to).

3 Replies 19,976 Views

the planet values, in the planet bar at the top-right, don't update properly. The numerical percent at the very top-right does. You can update planet values by clicking on another tab, then back to the colony tab. They should have this fixed, it has been mentioned many times.

7 Replies 56,464 Views

I used to find carriers overpowered, but with the updates and Retribution, I feel they are a valid weapon choice. Those with complaints? Why do you feel that researching either lasers or missiles in addition to your primary weapons make this a problem?

8 Replies 50,308 Views

[quote who="FreedomFighterEx" reply="7" id="3757168"] There need to be a hypergate tab like with colony, starbase, fleet, and shipyard. [/quote] Agreed, this should have been done from the start. Seems odd that players have to work around this. Still, it is really only an inconvenience, and not game-breaking, to me.

32 Replies 145,905 Views

You don't really need to understand any backstory. Just the civilization traits, and what each trait unlocks in the tech tree. Knowing who the Drengin are is unimportant, but knowing what Slavers can do for your planet IS important. Gameplay will fix that. There's really nothing much to read up on (other than helpful posts). EDIT: to reiterate, knowing any story from any previous GalCiv is not at all necessary. And the other game that they put a cro

8 Replies 36,141 Views

[quote who="tetleytea" reply="4" id="3754469"] Build Port of Calls on every planet and max tourism. You don't have to research Interstellar tourism. It's obviously a serious balance bug, but you can fight fire with fire--the Port of Calls will give you 1 million credits, too. [/quote] Um, if you don't research Interstellar Tourism, you don't get the Port of Call. And then, you only get one per civ, in the latest version.

16 Replies 51,948 Views