x-cessive

x-cessive

Joined Member # 6819574
0 Posts 21 Replies 51 Reputation

When can we expect the next balance improvements? I dont care about crashes within a good game. The game can autosave every turn and I can simply reload after a crash. So its far more important, that the game is balanced (and fun to play). Because an unbalanced game (even without crashes) isnt fun to play, so I dont play it at all.

18 Replies 105,906 Views

I found a whole bunch yesterday: - Outbreak Event: The Malevolent chioce only effects the planet, not the whole civ (as it should) - If you have a commander fleet on the same tile as a normal fleet and click on "manage", then the logistics bonus isnt applied to the commander fleet in the "manage" screen - "Caverns" tile bonus still gives +3 Resistence - I got a stuck turn when I got a trade offer as the last thing to resolve before the end of the turn (had to s

78 Replies 241,937 Views

The Shadow Enforcers (Devout) tech gives +0.25 (flat) morale. This seems to be too weak as a flat bonus. Either increase the number or switch it into a percentage modifier. Subspace Splinter colonization event: only the Malevolent choice gives a fleet bonus. The other two choices dont, despite saying so in the event description. The Hypergate Core colonization event gives +5% to MovesCap, which is a too small number in my opinion. Strategic Command still has no adjacen

78 Replies 241,937 Views

after selecting "crusade" in the dlc menu, the tool says that the "StatText_Crusade.xml" cannot be found. Should there be such a file? I checked the game files via Steam multiple times, but it didnt dowload that file. There is only a "StatText.xml" in the folder, where the tool searches for the "StatText_Crusade.xml".

201 Replies 851,968 Views

Aquatics can terraform 3 extra tiles and colonize water worlds. They dont have acces to Brindles Observatory (+1 planet wonder), but have acces to the Central Mine (+1 Raw Production - planetary unique). They use different research improvements: - carbon: Xeno Research Lab line -> 5/7,5/10/12,5% + 2,5 % per LVL - aquatic: Learning Center line -> 5/7/12,5/20/30% +1% per LVL So Carbons have better research early on (because of the higher adjacency b

5 Replies 66,875 Views

I dont really care whether the update is big or small or contains new features, as long as it works with the current version of the game. Fast updates after patches would be nice, everything else is secondary in my opinion. From your own suggestions the search feature sounds best to me. A race drop down is of minor importance, since the ability selection is all I need atm. I have another suggestion: Can you pls show the level boni, that all the buildings GET fro

201 Replies 851,968 Views

Yeah I also miss the old +3 adjacency Capital. I have a suggestion, that solves all problems: Make the Capital upgradable. It could start as it is now. Later in the 2nd and 3rd era, you get the option to research the technology to upgrade the Capital. This could increase the max population on the planet and also increase the adjacency boni. max pop (increasing in two steps): Cities wouldnt be needed anymore, which would essentially give you a free tile. And it would improve Morale man

14 Replies 14,470 Views

I have also collected some bugs and wanted to start a thread like this. Here is what I got so far: - Benevolent option of the Durantium Cloud Precursor Colony event gives +1 Raw Prod to the planet, not +5, as stated in the text. (Text should be fixed) - Upgrading Constructor Ships etc. still costs 1 Admin. - Colonizers trait only gives 1 Admin back, not 5 as stated in the description. - Silics dont need access to Kimberleys Refugee. - Its weird for Aqua

85 Replies 257,395 Views