GASherbert

GASherbert

Joined Member # 682940
2 Posts 25 Replies 373 Reputation

[quote who="Trokthar" reply="559" id="3269456"]Path of conjurer doesn't add the listed 3 level to the summon [/quote] After some digging, I suspect this is because the ModType is Unit, instead of being Player like all of the other abilities that add to summon levels. I have not tested to confirm that yet.

856 Replies 2,044,833 Views

The regeneration spell is not providing any benefit after the first turn. My unit healed went from 2 health to 4 health, then stayed at 4 health for a number of turns before I noticed that nothing was changing and dispelled the spell.

1 Replies 2,591 Views

Personally, I dislike giant units. If I want to see "big" unit icons, I'll use the cloth map. If I'm zoomed in on the world, I want it to feel like I'm actually looking at the world. EDIT: And of course, Raven X expresses my exact opinion in the time between me starting to read the threat and posting my reply. :p

123 Replies 292,107 Views

[quote who="strager" reply="10" id="2648003"] Quoting blix2006, reply 4378.84mb is the size Uhhh-- Why is it so small Stardock? - And (Everyone Else) please no off-color jokes on that sentence.....[/quote] If I remember correctly, even though we haven't been seeing it, some content was already present, but disabled. So the new stuff doesn't need all that much space. 'Course I'm just guessing - I could be way wrong. :p

34 Replies 19,760 Views

Total size looks like 0.99 GB (though I thought it said it was bigger before I started downloading). I don't know how big it is if you already had 1Z, though; I had been holding off installing when I got my computer back because I knew Beta 2 was soon. ;) EDIT: ah, ninja posts; I guess it's 378.84mb, then

34 Replies 19,760 Views

My personal preference is for you to focus on [b]building out the Factions with more lore and artwork.[/b] I think the game would be more enjoyable that way. Major customization stuff can maybe be visited later.

207 Replies 513,105 Views

[quote]"I'm sorry sir, but there are already 4 of those in that city! We do have all the resources and logistical capability, but it is simply not allowed! Would you like to build a university instead? We're allowed two more of those!"[/quote] I think the idea here is supposed to be that the building limit represents the limit of your logistical capacity to support a structure of that type in that particular city.

73 Replies 134,469 Views

I don't much like start-of-turn pop-ups in the first place. Could we maybe get something like the 'Minimize Pop-Ups' option in Civ 4? That would solve the race conditions of simultaneous events, as you can deal with each event separately in your own time.

3 Replies 584 Views

Designing a new unit appears to use the sovereign base stats instead of a normal unit stats. So the unit has 40 hitpoints/2 sight, instead of the 10 hitpoints/3 sight upgrading the peasant design would give (which I asssume is what it should be). Also, just upgrading the peasant design but not changing anything adds a turn to production time for some reason.

0 Replies 1,227 Views