I can totally agree to this even if I'm not as good as you are in predicting what the AI will do. An air heavy AI will just pump out air units and send them directly to you thus you build a lot of air defenses and the strategy of the AI get's useless. Then build a lot of t2 air units and the AI is done for. And with a lot I mean as many as you can in order to eliminate even any Juggernaut and all it's support units in seconds. Works always... Not even air defense on max. tier or the e
AshBuild
[quote who="GeneralsGentlemen" reply="16" id="3709759"] These are cool suggestions but are significant development undertakings. (Why they weren't in the game from the beginning Thanks for suggesting them though. Though, perhaps you're not aware you can select all air units on screen by pressing F3. [/quote] Thx for the answer. :) Yeah, I wasn't aware of the F3 button. Thought there is still a problem when I want to select all ground units while my air uni
[quote who="Xaosinc" reply="14" id="3700835"] If you are Substrate, build 10 aviaries and spam punishers and dominators, 1:1 ratio. Dreads and even Jugs can't stand up against them. I generally play against Challenging AIs and I don't even build dreads and Jugs anymore. They are too expensive, especially in quanta that I can better spend elsewhere. [/quote] I guess playing against an AI which is using Juggernauts when you don't use them is still difficult.
Hi guys, I'm having a little trouble on countering so many enemy units while managing my own units. Any strategy advices on how to deal against such a dreaghnought and cheap unit spam? WARNING: Replay may crash (as probably nearly happend while playing... 10 fps are so great...). https://drive.google.com/file/d/1JCMjBmH04ev
After playing a few more matches against the AI with my friends I'm starting to wonder whether it really is a nice idea with the orbital abilities and air units. It's just annoying against the AI. You capture one region and have to build immedialty an orbital jammer and 6 air defenses for the slightest chance of not losing it immedialty in the moment where your army is moving away to capture a new region. I'm also wondering why the Game feels like 30fps when someone starts watch
Nice list. I've put a link to this post in my own list here: https://forums.ashesofthesingularity.com/486771/page/1/
[quote who="Erenquin" reply="8" id="3700515"] Hello, nice list. I also wrote a review of the campaign missions with version 2.65: https://forums.ashesofthesingularity.com/486698/265-campaigns-review-and-some-additional-comments I mostly agree with your comments. Actually there are already solutions for few points beside what has already been answered: <br
Hi, just wanted to say that there are some problems with large amounts of units (like multiply 10k units) "we" faced in multiplayer: Sometimes the Game begins to lag (10fps and lower) and suddenly crashes. (two of my friends faced this problem; 1080ti and Vega 64 graphics cards + decent CPUs) Not beeing able to select all units Game crashes after statistics and victory screen when pressing on "Done!". I assume that the cause of this problem is the de
[quote who="centaurianmudpig" reply="4" id="3700386"]Quoting , quoting post Allow players to see all selected units (for example a UI which shows: 41 medics, 2 dreadnoughts etc. are selected) You can see this in the unit panel, it's pretty small though. Can't remember if it show's
Hi, after playing Ashes now for a while with a few friends of mine I decided to post the following list I've created while playing (ordered after my own priority). It should be noted that I mostly played Command & Conquer 3 and Battle for Middleearth 2 + Edain Mod before I came to Ashes, so some ideas might be inspired from their game design decisions. I've also got some ideas for the campaign or a tutorial and for modding features. Those will be included in seperate