danielost

danielost

Joined Member # 688280
38 Posts 3,563 Replies 31,620 Reputation

---The benifit would be that small ships will not need life support and engines, and have more room for weapons. --- i personally don't put life support on and usually limit engines to two for more weapons the hangers would only be wielded to the side of the ships thus not subtracting from the hps

176 Replies 351,130 Views

not to worry i figuared it had a slightly different meaning is all to me edging someone on was like you said pushing them to the edge egging someone on was to try to get them to keep going as they were usually when they are mad <img src="http://images.stardock.com/gc2/T_DL

16 Replies 8,695 Views

mostly becouse this isn't a metaverse game it is a normal game and all i did was add a planet to the custom planets file and increase the number of squares on all of the planets in that file and added the techs from my other post tinee hull which we are working on trying to fix and in that debug i took out the tech and the gc2type for i know what i did i took a saved files from my metaverse games and copied them into this file that is what is wrong i be

9 Replies 4,636 Views

ok i took out my mods except for planets and here is the new debug Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/7/2006, 17:15:27 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: CUSTOMER-ZDRTNZ Operating System: Windows XP Home Edition (5.1, Build 2600) Service P

9 Replies 4,636 Views

this is what i had in gc2types i just added another one with model 1 [Hull Name="tineeHull0"> [DisplayName>Tiny[/DisplayName> [Description>Tiny hulls have very little space but are cheap and only use 2 logistic points. This means you can build bigger fleets of them.[/Description> [Cost>35[/Cost> [SensorRange>1[/SensorRange> [Size>8[/Size> [HP>2[/HP> [Model>Tiny_1[/Model> [Thumbnail>Tiny_1[/Thumbnail><br

10 Replies 5,457 Views

here is the new debug it is striaght from the crash to here if it still says it is a saved game or meta verse game then that is what is couseing the crash Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/7/2006, 15:43:27 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: C

9 Replies 4,636 Views

this is what i have it as now it shows up on the tech [Logistics ID="tinee Scale Building"> [DisplayName>tinee Scale Building[/DisplayName> [Cost>25[/Cost> [Description>Allows us to begin construction of tinee hulled starships.[/Description> [Details>a true fighter.[/Details> [Requires>Superior Hulls[/Requires> [Category>Hull[/Category> [Model>tnybuilding0[/Model> [AIValue>1[/AIValue><b

10 Replies 5,457 Views

you know what i have been reading about carriers on this feed and all of the others is that you guys don't want carriers you want tankers to give your tiny ships the range of your larger ships i have a solution to that and i do this and that is not to put any life support on any ship

41 Replies 19,383 Views

this is only my opionion whether it is humble or not who cares weapons tech tree should have been like this light weapons lasers phasers disrupters heavy weapons plasma photon torps heavy disrupters other weapons missiles maulers (for anyone who doesn't know what that is it is a ship wrapped around a weapon at least at the start of the tech it woul

16 Replies 8,695 Views

---If you can alter that value then I assume there is a value somewhere that says the base speed for the hull is 1 parsec, find it and change that to 0.--- cannot change the base speed to 0 i know i tried i hope that didn't come out right i am going on 48 hours with little sleep

41 Replies 19,383 Views

not a metaverse which is what i usually play but i noticed this and here is my debug Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/7/2006, 03:01:28 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: CUSTOMER-ZDRTNZ Operating System: Windows XP Home Edition (5.1, Buil

9 Replies 4,636 Views

you could simulate the origanol war even tho it isn't spoken of much in the series i would assume just model ships off of the old show although that isn't the origanal war

13 Replies 8,107 Views

i have said this in other feeds will say it here non of the ship hulls in the game could make a true fighter they are all too big a true fighter would be big enough for one weapon maybe a defense but then the man. of the fighter would be its diffence also there are fighters in the game the only problem is they are restricted to military starbases as for it being a bad idea to have carries i don't think it is but for those of you wh

41 Replies 19,383 Views

----Thats because in space, unlike in air (again it seems you dont know much about physics) you must carry all the propellent inside the ship.----- one word ramscoop

41 Replies 19,383 Views

i am trying to get a new hull into my game i am calling it tinee mainly becouse i can't spell anyways the tech shows up and the components show up in large huge and gigantic hull descriptions under hull component in the ship type i put the lrge hull i am thinking i need the tiny hull short hand but i am not sure what it is

10 Replies 5,457 Views

he/she was only asking for an option don't know if my computer could handle it but i would like to see something more like a real galaxy or maybe two galaxies big but i like big games i guess that is my bad

13 Replies 9,427 Views