i got my fighter working it is a size 10 ship with which means when it comes out it can hold one phaser 1 or two of the number 3 engines at one time it's logistics is one and i will post it with a small hull for reference today probable it will be in the ship sticky
danielost
i finally figuared it out now i have fighters all i need is models for them lol
somewhere in here someone said that the ai doesn't use them but i like it
don't you believe it i just ran into a terrian gigantic hull 2 of them. actually i designed that hull and was hoping the ai would use it. the reason i know they were gigantics is becouse of hit points 380 hp total and you don't get that from a huge ship. i will try to remember to get snap shots of them next time.
there is the one thing that the ship yard screen only shows six hulls at the top but the extra hulls do show up on the side if that makes sense to you
one thing i forgot is if two ships or fleets meet at the way point/s then they would make a fleet providing that the logistics is there for a new fleet
i made my own design and it starts with two of the cheap engines and then i just add engines i rarely put any support on any of my ships except scouts just to give them that extra look around so my two types are called claw and claw 1
if galciv dems were to inact a patrol order into the game as many would like i can see these different commands 1 patrol auto attacks all ships your at war with. this one is always on for fleets/ships given patrol command. 2 patrol attack any ships on guard in patrol area 3 patrol attack any bases in patrol area 4 patrol attack any non ally ships in patrol area of course no allied ships/bases would be attacked with the patrol command <br
yes and if it was a military ship it would have a crew of at least 10 so it can have three shifts and a captian and it would probable be a bigger crew. civilians as the statement says above gets by with as few crew members as possible in this case 2
---three crew to use the weapons on board and fly it. a gunner for each 'occupied' turret a single pilot to fly it,--- i never said it needed three crew to run the ship i said it needs three crew to use all weapons and to fly it two turrets and one pilot=three
---For hyperspace transit, the X-wing is equipped with an Incom GBk-585 motivator HCU (hyperspace control unit). The motivators on each engine provide a class one performance--- ok looks like i was wrong on the star drive but it only has enough supplies for one week or in gc terms one turn which might get around a star system but not to the next one in most cases if it needs to go farther that is the sled is for
which means that the x-wing did not have a intersteller engine placed on the fighter but to the booster which then made the craft a lot bigger
ok obviosly my figuares are wrong and yours are right and you can put two jump engine and 3 guns and 4 defense on a tiny hull and still call it a fighter and it only takes one crew to operate the whole thing so that means that it only takes 1 to operate any class ship in this game for the same reason and the xwing had a booster extrinal engine which it undocked from when it landed on the planet sorry about spelling
----Good for you. You are contributing to the demise of humanity with your pathetic excuse for mental weakness---- actually my little fingers don't work to well on the keyboard. which is why i try to put a space between thoughts. i believe it was the tie fighter that vader was flying. and remember it wasn't as heavily armed as the other fighters were. it worked better becouse vader was a better flyer than the other fighters were. if i remember right when they were attacked by
probable but as i said this is about fighters not carriers and i am open to other ideas. as far as shift and whatever i am pretty lazy but at least i don't post on others manors or spelling
my baseline is that they are big enough for an intersteller engine the mel falcon is a meduim ship if you have an intersteller engine then you have an engine crew if you have an engine crew then you have a flight crew i would rate a tiny hull to that of a bomber ie b-17
ok most space fighter carriers are hybreds part carrier part battleship secound carriers have always had some sort of weapon on them for defence and tell the pilot that just attacked a us carrier that the gat. that just shot him down is minor i would use the name of the system but i don't remember it
the fighters as they are aren't fighters their too big in my opionion and if i built tankers going into a war zone you better believe they would be armed
thus we have patrols
this is a strange way to bump but i didn't think of this until after words but anyone who wants carriers to increase the range of their tiny hulls is really after a tanker not a carrier and i suggested a tanker once and was fully thrashed for the idea
this is a feed about fighters not carriers after all cariers just carry fighters to the battle in the gc universe the only way fighters would work is as an offensive weapon just like the other three the only difference is you get to decide what it does damage wise in other words you get to arm it thus the only thing fighters are good for is offense but then the only defense against fighters is well fighters the way i see it is the fighters in
all of my ships in moo3 are carriers and missile ships also i am going to start a new feed about fighters in gc2 although i know it won't fly with the dems but it should be fun look for it called fighters
i say go ahead and scream couse someone will post it
what 0 turns left means we have finished your ship the one you origanilly ordered now we have to rip out all of the guns and gadgets and put in the new ones that you just ordered
i have said this and i will say it again influence is felt across the galaxy otherwise how would you know if an empire you have never meet has built an economy capital and i would like to see something of a patrol infact i think i started this whole thing about borders and patrols but don't quote me on that