danielost

danielost

Joined Member # 688280
38 Posts 3,563 Replies 31,620 Reputation

this is what i put in there it is in the secound group of ship hulls Large gigantic hulls are the largest hulls that can be built. They use 10 logistics but with lots of hitpoints they are very tough. 210 120 70 5</sens

16 Replies 9,736 Views

i am trying to put in a new ship class i have the tech working i just don't have it showing up on the build a ship screen help i did look at modding but it didn't help

16 Replies 9,736 Views

don't know what the game is calling it but i posted a spacetruck on show off your ships and it was a frieghter and i got the idea off of a movie called space trucker

14 Replies 13,244 Views

what i am having problems with is life support it seems that the ai's are able to pile on life support and weapons thus extending range about 3X as far as i can with starbases and i mean 3 or 4 life support and 20 weapons on a defender able to attack me without any base supports from half away on the map

7 Replies 6,493 Views

actually you can only build 4 starbases one of the players found out you can own as many bases as you want in a secter the others you have to buy from other races in his/her sample screen shot they owned 16 bases unless that was changed in the upgrades

13 Replies 10,286 Views

i sort of get around this with way points and having all of my constructers going to a base until it is fulled at that point in the game and then on to the next one until i get back to number one again only real problem is trying to count constructers going there and mods left to build i just sort of change bases when i start buying the better scanners

14 Replies 6,658 Views

this is what i was thinking about as a tanker you take a ship and put life support on it said ship can go so far out then you make a modul for fleet support said modul can support so many logistics points fleet can go as far as the support ship can doesn't need life support on them except for the support ship said ship can be armed can fight in a battle you don't to do anything fancy it is just an option anyways becouse i have noticed and i

26 Replies 15,993 Views

actually a group of small ships should be able to take out a group of caps becouse the small ships have more fire power that being said no small ships for that matter no large ship could have sank the yamoto during world war 2 that being said a b17 droping bombs on it blew it up when one of the bombs found the magaizine for those of you who don't know that is where they keep the gunpowder

11 Replies 13,947 Views

in the united states don't know about other nations but in the us civilian tech is about 10 years behind the militaries also don't forget those starbases includeing alien influence bases as i said in another post eurodisney and japan disney are both influence bases and you just don't go blowing up amusement parks and an example of a moral booster yellow stone

6 Replies 5,650 Views

just in case this is a bug here is the debug the colony even picked up colonist from the first planet at least to colonize the third one it a yor ship after the third colony it finally went away but what an advantage to be able to colonize an entire system with one colony no waiting for a new one to be built no waiting for it to get to the system only reason i saw this was becouse i had just colonized the fourth planet in the system so i was able to observe it<br/

1 Replies 3,293 Views