an example of dark matter a black hole newtons three laws of motion still count just becouse we don't have all the numbers on everything
danielost
i have a stupid idea why not as the last tech for each gun allow the player and AI to design it ie tell the computer how much damage it does and the computer tells player how much damage how big you know all of the little things about the gun i know i know stupid idea but i just thought
huge hull has a lot more space than cargo hull i put up to 50 defense for all three defenses and then i start arming them and your right any self respecting AI would never arm its transports but they are effective if you don't believe me tell that to the human admiral that was attacked by three of my transports oh wait you can't he hasn't returned from his last mission yet his last words when the tranports attacked his fleet of 7 includeing one huge ship was this is
lets try a little reality here a starbase would have to have its own production capabilities example the death star was so big that it would have needed about 100,000 people to operate it ie move it, keep the engines running, feeding everybody. why do i say this becouse the modern day carrier requires 10,000 crew to maintain it a fully functional starbase would require at minimum 500,000 crew remember the deathstar would still need to go someplace to make major repai
i left it without a page size
sounds like a very smart move to me too and an AI should be able to learn otherwise you learn how to win and that is what you do all the time ie it becomes boring game
i would like to have more than nine races to chose from and have the ability to chose the same race more than once
the funds in these empires are all on computers not in cash so the cash would just disappear unless it is backed by something real USA currency isn't
maybe not but you should still be able to patrol an area whether it is with way points or assigning ships to a base and use its influence area to patrol in and as soon as we colonize mars and they become their own nation/nations they/we will put borders in space maybe ones that move with the planet like borders in the ocean around countries now but there will be some kind of border as i said before once we colonize the centaur system and after we run into other races out
who wants to build a water wheel when you can build a turbine generater
doing this as separate so that it can be read better if i was able to i would take the mini-fighter mod off the base and make it ship capable with three sizes 1=3 fighters small enough to put on a small ship say size 10 2=6 fighters size 13 3=12 fighters size 15 and remember you could put more than one on a ship if ship is big enough of course and remember that the carrier is going to get involved in the fight and for those of you who want
what i refer to is the starbase mod for the mini-fighters and that is what a carrie would carry not ships capable of getting there on their own but shuttles that can't fly through space that far ie no warp or life support at all not the tiny ships becouse they can carry both a fighter would carry weapons only and suffencient means to fly around the carrier in combat unlike mordern navies where the fighters can fight long distance from carrier do to the fact that if they a
hate to point it out but the game already has fighters and carriers(sort of)
try it again ">http://
here is a spacetruck off the movie spacetrucker{i think}
yes germany tried to surrender to the us or england instead of russia but we were at war with them and allied with russia
the huge ships are immune to the small ships now an example (no screen shot) is the defender sporting 50 plus in beam weapons defender is small hull the best i can do is 25 to 30
increase research spending early in the game and raise your taxes to 35% and drop spending to 65% then on planets i build in this order one factory, port two factories three banks/econimy and up to three research all room left over is for what every i want to put there usually farms and the moral stuff then i buy the factory last three games i have never run out of money at the beginning of the game of course you have to watch your money growth and raise or low
i have been allyed with two minor races that declared war on each other two or three times in a game and niether asked me to back them in their war
ah if you read the beginning of the game all of the races had stargates which for some reason they dumped these instant traval gates for hyperspace sorry there was one race that didn't have the gates
everytime i give a minor race a colony ship they can't use it fast enough if there are planets still left
as for carriers and fighters if you have a carrier with fighters the fighters will not need engines to get anywhere other thing i have noticed is that the ship components change size ie an engine on a tiny hull takes less space than one on a huge hull i think all ship components except armor and maybe shields should be one size becouse frankly a five inch gun on a destorer is going to be the same size as a five inch gun on a carrier but a small hull will not ta
ok so now you have your starbase moving starbase being up to several miles wide and massive oh no there is a big rock in front of you that you didn't see before going now stop
naval carriers are moveable bases current us carriers carry fighters, fuel for fighters, fuel for the rest of the fleet, ammo for the fighters, ammo for the fleet, food for the fleet if that isn't a mobile base tell me what is
they may not take the shipyard along with them but they do have ships permently assigned to its defense and those ships do not sit in the harber but patrol outside of it so as that they can intercept bad guys whomever they might be i draw your memory back to dec 6 1941 pearl harber when a us destroyer sunk a jap sub just outside of the harbour