My galaxy is full of planets that can be colonized. When I want to find the next one for colonization, it's a lot of work, as I have to hover over each of the 100+ eligible planets to find which ones are appropriate. Please show us more stats of these uncolonized planets, and let us sort them! Also, please let us just right-click on of them to send our selected colony ship there.
whockens
It is important to keep a fleet stationed on each planet, but when your empire gets large it is hard to keep track of which planets have how many ships. You should give an overview of the fleet stationed on each planet in the HUD, and allow sorting planets by fleet strength.
The original poster clearly has frustrations with this, and to some extent I understand them. However, it's really not helpful to just flame the forum and say "everything sux!". If we want things to be different/better, we should at least offer some specifics instead of "guess again, you got it wrong". There are a few things from the list that do specifically bother me, and I have actionable requests regarding them: 1. This is a hex-based game. We all k
When I am looking for where to send my next colony ship, I review my options on the planet list in the HUD. I click on a planet, and it takes me there, deactivating the focus from my colony ship. Make it possible to just right-click the planet on the HUD to send my ship there please! For that matter, make it possible to send any ship this way, not just colony ship. Along the same lines, make it possible to focus my screen on something I select in the HUD,
I have been playing part-time on a Chromebook via the official Microsoft Remote Desktop app. This works just great, and is a convenient way to "bring my gaming machine" to the living room. However, when I go back to my gaming machine, there is a weird artifact -- the game no longer registers clicks exactly where the pointer is. Instead, the clicks register about an inch away, diagonally below and to the right of where I am pointing. The only way to fix this is to save/exit,
I am mildly color-blind, and I have great trouble on the map screen when there are more than ~3 players -- I can't just tell who is a friend/neutral/or foe. Ultimately I get attacked without even realizing there are enemies there! Please make a simple high-contrast option for the map screen -- something like: * Player ships are white * Enemies ships are red * Friends are green * Neutral are blue Or something like that. I suppose bonu
[quote who="sdRohan" reply="2" id="3817001"] Quoting , quoting post A better solution might be to put those network icons in an actual folder(s) somewhere else on the drive (Documents\wherever) and create a Folder portal to them: Sean Droh
On my laptop I have a good number of links to network locations that are only available on my primary network. When I disconnect, the Windows desktop and Fences will hang for multiple minutes. I infer that it is trying to grab the icon from those files, but it is disconnecting..? Is there any way I can configure Fences to just immediately give up if it can connect to the linked file? Or is this perhaps just something unusual about my specific configuration?