Though there is a point to be made about automation: while QoL improvements are nice, it also means that there are automatic choices - meaning that it's not a meaningful one. Something base building needs to do is interact with the map and/or the opponent to ensure that it's always a strategic choice. The mix of defence buildings and the ratio of unit factories tends to fall into that category almost automatically (land- vs. naval- vs. air-dominated map, opponent's faction etc).
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