GFireflyE - It is super (!!!!!) easy to put your new quests in the game. Just save them in the My Documents/My Games/Fallen Enchantress/Mods directory and they will show up (assuming they have a high trigger chance :) ). Currently, when you save the quest it defaults to this location. If you have a quest that you think should show up in the game. Just post it and try to get Derek or Frogboy to see it, and maybe they can add it. Otherwise I expect we'l
Murteas
I'll check out the crash and get it fixed. Derek, can we expect to get our hands on the spreadsheet sometime after release? I think that would be awesome (at least for those people that want to do the advance quest creation). By the way, you have done a great job with the game. Really enjoying the experience. Glad people are using it. Keep the bug reports rolling and I'll get to it as soon as I can. Thanks for
New version up. Fixed a bug with CreateGoodieHut modifiers.
[quote who="cardinaldirection" reply="40" id="3230634"] Quoting Murteas, reply 38 That would be great. Currently, I let the user resize all the windows, so resolution is a hard thing for me to say. I probably will lock it down once I know what controls are needed. Do you foresee the number of screens growing beyond seven (Start, Basic, Reward, Triggers, Text, Objectives, Save)?[/quote] Only if it is decided that we need to break up so
But just saying no (not failing the quest), doesn't have a failure result does it? Maybe I am just looking in the wrong place is there a current quest that does this?
[quote who="cardinaldirection" reply="37" id="3230535"]If you like I can crop and optimize the artwork found here for whatever resolution backgrounds in a jiffy? Among other things I do UI design.[/quote] That would be great. Currently, I let the user resize all the windows, so resolution is a hard thing for me to say. I probably will lock it down once I know what controls are needed. As for Github that is a good idea. If I relea
Ok, taking Frogboy's advice into consideration, I have revamped the Quest Wizard and made it easier for the novice to jump in and make a quest. I have also completed the steps, so you should be able to walk through and make a complete quest. I am releasing version .103 for people to try, but it needs a lot of testing. I will up the version to .2 when I feel it is stable enough to merit it. However, you should be able to try it out now and make some quests.
How can we cause something to happen if someone rejects a quest? Is there an example of this? ie. - Will you go kill the rats? No Way!!! Poof! An army of rats appears on the map.
Does the TotalPopulation trigger work?
I'm going to ask questions here and hope we get Frogboy's responses: Is EventLocation required. Looks like sometimes we have it and sometimes not. If required, when is it required? Also, Internal name on the treasures, is it required? Only on the top level treasures?
This is very helpful. I think the thing that has hung me up so many times is trying to accommodate all the variations and advanced quests. I'll try to take your advice and simplify a little bit.
I'll have another version out soonish. This one with ObjectiveDefs :)
Here is a new version, with a bigger pattern in the middle.
Version 0.1 is up. Give it a try. Still very early and missing major functionality, but you can make simple random events.
[quote who="Heavenfall" reply="53" id="3228427"]I really like this one but the middle symbol is a bit hard to see in-game because it is so small. Is there any chance you could use the same sun model but expand the middle symbol out to the light yellow edges? [/quote] Yes, I can do that. I'll have to wait until after work, as I have the files on my home computer.
Awesome. I will have an early alpha up today with the ability to make random events (simple ones like Frogboy's retribution).
Couple of Logos have been posted in the Expanded Banners post. Let me know if you like any of them, or are looking for something different. I won't be able to work on it until tomorrow, but leave me a message and I'll see it then.
New Lizardmen logos posted.
Sorry, just assumed everyone could read my mind. [e digicons];P[/e] For example: [code="xml"] Map SpawnMonster 15 FireElemental -1 [/code]
Radius of -1 means anywhere?
Sure, any help would be great. I'll post a link to the source code soon, and I already have it checked into Assembla. I am working with .net and c#, so that looks like it would fit with your skill set. For now, I am going to post questions as I find them and see what we can figure out. Trigger Origin - it is in some quests and some it is not. Why? There is only one value that I can tell EventLocation
Anyone know what isStartingPoint means?
Edit: Here are the versions I've come up with so far. Any that you like? <
[quote who="Heavenfall" reply="49" id="3227874"]Murteas, do you feel up to helping out with another logo? It is for the Lizardmen which will be the 13th faction in Stormworld_ExpandedFactions. Keywords: Pyramids, Symbols like Mayans, Sun worship, Swamps, Blood Magic, Circular time Something like this http://www.dreamstime.com/royalty-free-stock-image-mayan-incan-symbol-sun-star-image18353846 would be perfect to get that feeling of a slightly alien civilization
Yeah. I'll be developing this in stages. Initially, I don't imagine it will be very friendly, but we'll get more and more friendly as we go along. I want to have pre-populated fields that the user can choose from, but I also want to make sure I can support modded/added monsters, locations, etc. For those I won't have anything pre-populated, so they'll have to be manually entered in. In any case, I'm sure I'll need lots of enc