I wrote it with GCWriter 1.3 and 2.0.0.alpha7 I cant see the changes in Word, since i did not use it to write the files, it dont show the changes. I'll search them myself then. But I reconed that you did not find all the errors. well some work i have to do.
Icho Tolot
Errm, JJ were did you add the lists or changes? did you modify the files? Or was there anything in the main mail that got deleted, since it was emty, exept od the attachments. Test the exchangeability of the BMAMES please and tell me if it works propperlyif it dont, i'll change the name to the shorting. I figured something like that Amaymon, i had little free time too and thereby only had time for three test games (:(
[quote]Mega mod: Halut pack-great for the builders and researchers because of the dozens of techs, improvements, ships, etc. Probably should be used by the veteran mod player.[/quote] If you like it, wait for the Omega Pack. Its even bigger and its morality free ;)
Wary Hostile at War and above friend there is close
Maybe i'll implement #2 for the evil package :HOT:
[quote]5. Black matter antimatter tech shows up strange on the Empire trading screem[/quote] Could you specify that? I emtied my mailbox, so you can retry. if it keeps rejecting, i'll send you some of my other adresses [Message Edited]
Sure send me the list
Well, due the recent events, it appears to be better tu use different maps, what you think?
I am refering to the Pol Party stats, PP. For exemple a +10% Diplo gives about 1.00 points, +3 Speed about 18 points.
Sounds good, if we get the team selects, adresses and the thingy from VoT
I think it are eight, including you and me. And four have not yet stated what team they'd prefer. Currently we have three for a good and one for the evil team.
[quote]Sorry, speed bonus works with pol party. You just need to add +10 (as with any tech that increases speed) instead of +1[/quote] Interesting, but that will sewerly boost the point factor of the peed bonus (maybe the GCWriterCrew can do something about it). But i'll try
[quote]Using the Patrol Corp (like the idea) I found that the speed bonus does not work[/quote] Ok, Cari told me that the speed boni don't aply on pol parties, so i need to rebuild them. [quote]the other problem is that all the new Star Base upgrades do not work. This was a problem with the the initial Halut Pack if I recall correctly[/quote] I should add a hint to the .doc and the description about the possible SBmod issue and how to fix it.
Here you go, DW Name: Creative Linguistic Services Corporation, Ltd. Description: This Corperation has been formed to research on several different fields, but mainly on language and a field called advanced Metaresearch. The greatest achivements brought up by this company are the Built-in Orderly Organized Knowledge device and the Bi-modal Relativistic Advanced Interconnection Neuronal calculating device It is said that the comany is covertly working on some
[quote]I think that the Patrol Ship is too powerful in the early game and should be restricted in some way[/quote] I think you are refering to the Interceptor (powerful), but i think you are right and i'll limit the patrols abilitys too.I'll fix that. [quote]The Dyson Sphere is powerful and I hope my enemies never get it.[/quote] You just need to be faster then them ;)
[quote]A play-by-e-mail mode (and other multiplayer options). No matter how much I like GalCiv (and it's great AI), at one point my interest in the game got lost. With the Altarian Prophecy I've picked up playing again, but it won't last forever I'm sure.[/quote] Currently this is in a player made version used, see: Succession Game
Cool concept Goblin. If we were asked your concept would for sure have my vote
Well, till now all the ideas, you two brought up, sounded great. I like the wormhole tactic idea, that gives very much new posibilities. How about to artifically create wormholes, for a short time, in late game too?
depand on how much players we get
YOu got mail JJ
So thats thee for a good team, if you want Gunner
OK playing them was always fun and its a shame there are no more, so: Anyone here interested in a succession game? The idea: A group of players play the same game! Each one plays a defined number of turns (normally 12 turns) and then email wise (of thru a uploadsite) passes it to the next player in the line, it circulates as long as it takes to win. Conditions like this: - Version 1.2 (or if all players have it AP) - I'd like to set something up (say up to
Sounds interesting, specially the planetary part
there is non till now. But that will hopefully be changed