when you send it to the library, DW will test it. If it runs without problems, you'll get the Certification. Sounds interesting, i'll dl it. Any more hints? (from Pack maker to Pack maker?) ;)
Icho Tolot
The Star Fighters MK2 are pretty cool, even if i seldomely use them (Lightnings are easyer to get ;) ), but they are the best ship i recon getting from an anormaly. I've even seen the AI using them, thill they flood the place with their Dreds
[quote]What I would really like to see is a scout with bigger range.[/quote] I can add one of that (linked with prop theory?), I normally use no scouts, only surveys but its a fine idea.
You just copy the files into your GalCiv folder, most goes into the data folder. After that you'll have an english version
A link to the english files can be found here: http://www.galciv.com/forum.asp?id=114712&BID=GF&page=1#136807 And for the updates you should get Stardock Central a usefull prog for lots of stuff, including a browser, chat tool and downloader [Message Edited]
swich to a full english setup and update to the newest version, that solved some problems i had with the german version
[quote]I'd like to see what happens if you interbreed a human and a Yor o_O[/quote] We are the Borg, resistance....
2.0 is at 8 SBmods 5 new techs (mainly to give the existing group a better base) 5 new Imps 1 TG 1 new ship class now I'm thinking about two additional ships (one between Avas and Overs and one between Overs and Excals, performance wise). Maybe some military TGs as well. I consider adding a new colony ship (higher speed and range but limited to 2bil.) ehat you think?
If you want to end it quick you should try to give the Yor 1000bc for 1 million turns. That nomally boost them all to close and offer your Techs and TGs for the actuall alliance
There are more infos packed into the submitted game then shown in the meta. As far as i remember from an earlier comment from Cari, there is a unique code made for each game at the start, this is submitted too. And the Meta identifies that code and thereby sees how often one tries to submit the "same game" even if it has a different "history" Oh and I've tested: Its easy to finish a game within less then two hours. The Geeks can do it in under an hour. So its realistic to be able to
Interesting, may take a deeper look btw. 2.0 in early beta test phase. Some new changes, that i consider very usefull added Just need to figure about the pics, otherwise i'll use some that are already in.
Made my first test on the 1.4 beta: It appeares to be a bit slower then 1.3 It aways saves a new item after nameing it, so i keep getting an error because of a value 0 in the Dilplay name field. Otherwise, nothing negative till now
Good options, but i prefere Ship Design over MP. As I once or twice said: I want shipyard back ;) Fleet battle would be cool too, but not as in MoO3 "Space Terrain"? as in Nebulas??
*bump* 1. How is the stat about rebuilding the GalCiv Writer? 2 May the crew do the good (alignmentwise) a favor and allow to create events that allow a positiv value for the good choise? I would like to add the posibility to reward good players, not only punishing them for playing good instead of evil
BTW. I'd like to add own ship pics for my Pack ships. Anyone here who can tell me were i may find fitting pics?
Nice work. Now I just need to figure how to do somethinkg like that, without base from another game, caus i do not know any that yould provide me with the designs i think about.
Thanks Bromoser, I'll fix that. I should get me a printed version of the Tech tree for better overview on my includuing ;)
Well, here is a small informative update, planned till now for HP2.0: - 7 additional SBmods - 5 new techs - 4 new Imps - a new TG? - a new shipclass PS: If the users like (feedback requested) I may add some additional informations about the backgound of the different stuff to the Pack ;)
[quote]So the party has 12 picks. nice when all others have between 4 and 5 picks[/quote] Its strong indeed, but not the most powerfull mod-party i've ever seen. Of cause the reasons for the boni require a certain amount of knowlege of the Perry Rhodan universe. And I've reconed that the speed pick does not realy work and i may remove it (will bring it to 7 closer to the negative factor hehe) [quote]It looks strange that the Intervallweapons require 3D phasing since one of the ne
Well good to hear a positive voice ;) I'm thinking about expanding the tree into both directions for the next one (no release date planed yet, but maybe mid-end next month) And some more stuff, thats why I wanted some feedback, that may inspire me for 2.0
GalCiv tree works perfectly
[quote]However, I think that Modders shall be given the oportunity of adding more than 10% at a time. Less would be nice too sometimes...[/quote] Seconded
Halut Pack 1.8 is on now
Well new Halu Pack 1.8 is on, this pack contains a bunch of my selfmade mods. For beeing specific that are Techs: Linear drive, Sextadimdrive, Paratron fields, Transforcannons Intervallweapons, MPGs Improvemenats: Hall of history, Planetary Paratron shield, Holo-Arena SB moduls: Transformcanons, Paratron fields, Earth trade complex, Springer trade complex, Halut trade complex, 5d-Fountain, L-space mining The Halutian Explorers political party The