Icho Tolot

Icho Tolot

Joined Member # 703748
0 Posts 0 Replies 89 Reputation

Well when you use the GCWriter 2.0.0.11 and open any mod SBmodule (as if you want to edit it) then save again! The Writer will automatically sort the modules to be in a row, most of the time works perfect. Well with the BigPack the mods should begin were basic GCs end, so that problem should be mostly solved ;)

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[quote]Have fun exploring and let nobody tell you how to enjoy the game.[/quote] Now thats a point to FULLY agree to. Everyone should find his way to enjoy the game his way, on the one of another player...

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Well out of the game idea of Desert Fox, we'll start the first Succession Game soon. http://neotechgaming.com/main/modules.php?name=Forums&file=index&c=38 The first will be an AP Good (morality), Challanging game with my mods and the Saint/Sinners Pack. The map will huge, scatterd with common yellow stars. With the standard AI morality. The winning conditions will be any military only (including cultural military - for those w

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I think you did not get the idea of the succession game J.T. A succession game is not fast, it can take weeks, since multiple players play the very same game, not versions of the same game. Player 1 plays x turns, passes it to player 2 who plays x turns, then to player 3 and so on, till you get back to player 1, so it circulates till the game is won by the TEAM

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I know about the SBmodules-not-build issue, even if it does not happen to me. You can easily solve that by changing the module ID (but keep them in a row), size OR price (under normal conditions one of these work - that can be done with a simple notepad or the GCWriter But remember the changes will take place in new games, not the saved ones (cause of the GC save structure) btw In the .doc I say that it can happen and how to solve it. I'm just adding this because I've

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Won't the Factory turn up in the build field, won't it be build after the next turn or what?

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