It's something I like too, Moo2's research holograms were one of my favourite little touches. I agree the cityscapes look nice, but I always thought they tend to look quite generic, one city/colony looking much like another. I dunno, just my opinion. It's all something I'm sure stardock would like to put in, but I 'm not sure that we're going to see it in GCII, due to budget and time constraints. GCIII however..... <img src="http://images.stardock.com/
Ugleb
My proposal is to make static wormholes connecting two points in space. These should be found in any part of the map, and be discoverable with the right survey equipment (or by seeing a ship emerge). It should then be possible to build a starbase on a terminus thus controlling what gets into that end. If two different players control the two te
Yea I like that and reguarly use cheaper longer ranged and faster colony ships (Bear in mind I'm not playing the beta) How are you manging to optimise the start ships to be so much better? Surely the basic colony ship design takes advantage of your starting technology? Do you have to sacrifice people carrying or som
And multiplayer, as a feature, is a very very expensive feature to put in. It's more effort to put in multiplayer, in terms of cost, than it has cost to put in ship design and play as any race COMBINED. And so when we put together our budgets, the question boils down to: Would users prefer to have multiplayer or would they wish to have ship
3D is going to open up so many options... especially in GalCiv3 I want to play GC2 first You said it! I might get on board for the second beta round, dunno yet. My understanding of programming or anything remotely technical with software is essentially zero, so I dont think I can give any really usefu
Play by email would probably be how I'd play it as well, I've only played a 4x mp a few times and they take far too long for all players to stick at it I find.
ing along the lines of random events more than anything.
ldings: the populists gain popularity your empire is poor: the mercalist party gains popularity Would be nice wouldnt it? It would also make it harder for your party to hold power, which is probably no bad thing.
order BEFORE the first beta is released, but pre-order the day after it comes out, I can't play it. But I will be eligible for the next beta round.
ht for them. I should steal their telescopes and kidnap their astronomers or something.
facet of the genre at the moment, might as well pick their brains eh?
As we've had a few threads crop up lately about the lack of multi player features in GC2, I thought it might be useful to move the discussion on a bit and see what people would like to get in a multi player expansion pack. Please remember this is a suggestions thread for the possible multi player expansion, not the place to demand that stardock slap an mp mode onto the main game, or to declare how useless you may think an mp mode would be. Lets try to be co
nswers. This group has loyalty to the developers, and I think we try to help them as we can, where else can Stardock go to get reliable feedback like that?
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ill be able to target production centres to cripple the enemies ability to wage war (gotta love that Sun Tzu), and we will have to consider more carefully which worlds we focus our defences on if the tide of war turns against us.
old music with hip-hop. Consider crappy X-Box and PS-2 ports for added street cred.
ets keep it all together.
mmercially viable for the time being.
GC1 style starbase down as a way to extend your range, was forgetting about that feature!
There's another thread up talking along similar lines with some nice ideas in it. Link
hat supports your military agenda from from home. I like that.
the colonists get EXTERMINATE!'ed
the basis the longer they hold the worse off the altarians will be to fight me.
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