Take a look in the stuck topics at the top of the forum, there you can find a thread that only contains peoples designs. You may not be able to recreate them but it should give you a few ideas to get started. There are also a few packs that can be downloaded from the library section too. Best of luck :D
Drengin
It can also depend on what speed you have the technology research set to. For instance if you set the tech speed (in the initial game options) to fast it does not take very long to research most of the techs, so you will find yourself doing things most turns. However if you have the tech speed set to very slow there can be a lot of turns you need do nothing. That said setting the tech speed to very slow and using the immense galaxy size can lead to an epic of a game. Best thing is to ex
Merry Christmas to all, and to all a good night!! Hope you all have a great time and many thanks to the entire Stardock team for giving us such a great 2007 :CONGRAT:
100% :HOT:
Depends on which race i am playing at the time :) For the Drengin i like to listen to such music as Iron Maiden - Bring your daughter to the slaughter or a piece i found on the web entitled Machinae Supremacy - attack music from www.machinaesupremacy.com :LOL:
To remove the Space Monkeys from the next game you play you need to go into the race setup screen and hit the load button at the bottom. This should show you the Space Monkey race and you can select delete from there. Then move back to the race selection and choose the Terran's. Hit reset and then clear and you should be back to the original. The game holds the overwrite options as you can change each race. You may also have found that in the next game you may have come up against the Space
The way i kick start my economy is to only build one factory and three economy buildings on any planet i colonize until the population reaches 6bil, as at that stage the population can support further advances. It also gives you a positive cash flow usually before you run out of credits. However this strategy may not work in TA as you get a lot less money to start and as i have yet not played too many TA games i am not sure yet. Oh and on a side note i usually, as others have
[quote]+ NEW: Mining starbases now have a particle system that indicates how much of the resource is being mined. (more, bigger, and faster means more bonus)[/quote] Anyone have any ideas what this is supposed to do please :D
Anyone else getting their first mining base stuck and the miner then refusing to move? All that seems to work is that the miner just sits there doing nothing... BTW this is with the latest build.
Fog of War - the places your sensors cannot see.
gsol69 yes i believe it is broken. Please send a report on this to the bugs email and hopefully the devs can get it rectified. The idea was born so we could easily see the most habitable planet available to us but for some reason does not work at present. User made mods for the Galciv II community
Fox 600mb is not too big for us :D Just register over on the GCM site and send me a private message. I will set you up with an FTP account for you to upload to the server directly. All you would then have to do is link to the file you uploaded. User made mods for the Galciv II community
CC are there plans to allow you to fleet the TS so the other ships form an easy defence around it? It would be a nice implementation as right now they are really fragile and need protection, not easily done with the battle concept as it is!
BTW i was not offended :) Just pulling your leg.
Fox it is looking good. If you need any place to upload it to and work on it or need a place to upload screenshots etc please consider the Galactic Core Mods site. We can happily accommodate the mod in its full version and you can use the mods site to show off various parts and changes etc. Link in sig :D User made mods for the Galciv II community
Cari the extra work you are doing here is greatly appreciated!
Thanks CC as seeing which techs on the tree you are using are unique is very advantageous as it gives you something to go for that you know no other race will have and could give you a slight upper hand. User made mods for the Galciv II community
Not sure if i should take the title of this post as an insult or not! User made mods for the Galciv II community
Yup a nice looking game. May have to keep an eye on it as it progresses User made mods for the Galciv II community
I believe that this issue was rectified by Cari and is covered by her 1.8f upgrade in the bugs forum. However please send any bugs you find into the email address for them: - [email protected] If at all possible please include a saved game (zipped) and the debug.err file from my docs/my games/GCII/DA folder. Try the new build and see if that works for you though. One of the other members here may be able to confirm if this bug was fixed or not. Oh BTW i
Ummm is it right to say that i am glad you lost? 128 icons do look good and at 1680x1050 the old icons do look a tad blurred. Looking forward to the new ones User made mods for the Galciv II community
The first of hopefully many new mods has been posted by Master U at the GCM. Please stop by and take a look. User made mods for the Galciv II community
Thanks to everyone who answered in this thread. Hopefully one of the devs may have noticed this and will see a way to give us the option for more improved minor races. It does seem that in this short time enough of us have answered this to maybe warrant the inclusion of this in an upcoming update. How they do this i doubt any of us really mind as long as we get the ability to see them do more than build constructors etc and just sit around waiting for one of the majors to conquer them.
Thanks Kryo couldnt see the darn file anywhere
Is there a way to change out the default exploration vessel to one of my own creations? ie i wish to change the USS Hero (or whatever its called) and replace it with one i have created. Thanks D User made mods for the Galciv II community