1) take any ship from the library here in GCII or any other site that hosts mods such as the Galactic Core (http://thegalacticcore.com) and they should all come with install instructions for you. 2) The original ship will remain as well as the upgraded one. DG The Unnofficial GCII Mods Site . – A player contributed database – <a href= "mailto:webmaster@thegalacticcore.
Drengin
Both the same
The main one i can see at present is to get the 'make Homeworld' button actually work At present selecting this button from your colony management screen does zip My best guess is that it should transfer the civ capital to that planet, along with the bonuses this brings. However at the moment it does not work. I have submitted this as a bug on numerous occasions but have yet to see a fix f
Nice to hear from you Brad!! As one of the beta testers i am unsure as to why we never managed to pick the memory issue up? Maybe we just didn't play the game for long enough for the memory 'bug' to take a hold. Well along with others we have been working with Cari and crew to fix the issue for all concerned (well to be honest we have used SmartException to highlight the issues and have worked
s there an e-mail address that we can send the SmartException reports to for these test builds? The last time I just sent it to [email protected], but it suggested that I should send it to [email protected] the next time. I think that was the address though. Anyway, can I just send it to either one or is there a more specific one that it should go to? </
<img src="
is what i would be saying if i hadnt seen at least 15 other threads with this same idea. In the posters defence ANY post over 1.5 hours old is hard to find in these forums
Yup these Guys (non sexist remark ) rock!!!
BTW i love the idea for the new combat system
CC is the change avail in a new D/L? or are we better off sticking to zip7 for now?
I have gone back to one of the previous ones that does work ok. No new battle engine but no new error!! For those of you who forgot to keep it here is the link: - http://sd.stardock.com/carielf/gc2/GalCiv2MemTestWinXP7.zip it is GalCiv2MemTestWinXP7
Yup program will not launch a new game now
When I click Generate Exception I get the message - SDCZip is missing - and no zip file is produced in the ZippedExceptions folder, only the mailinfo.txt file. Close the program and restart it from the stat menu. There appears to be an issue with starting it from SDC as i had the same problem. works fine if you start it independantly though.<
BB got the same and submitted to GC2bugs look for CTRL+N Crash GALCIV2 - 0x55fe10 DG
Me bad Damn gotta learn to read Never understood why poeple have to 'flame' others! Surely if you dont like what someone has posted then just dont read it?? Thats the good thing about forums, you dont have to read every post. Just dont click on the one that you didnt like should it appear
BTW can i post this in my GCII forum over at the Galactic Core please?? Link Obviously i would say that the guide is being used by kind persmission of yourself
Nice one Any chance of a 1024x768 version
Cari do we get another beta zip with CC's improvement in it??
Nice one
I like the new change to the battle code Now if we can have it so that it doesnt chuck us out at teh end of each round
Also will receive a 'string not found' message if you retire. Tested multiple times by retiring on the first round. DG (edit) Damn, one of these days i will read the first post fully
Been using this since yesterday. No problems for me on the test build I have reduced all jewelry on my custom ships and it has definitely had an impact on the following: - 1) Frame rate in the game 2) Load/Save times (initial only) 3) Ram usage throughout the gaming period 4) I disabled graphics throttling and it has had a positive impact on frame rate on a lower end
I definately concur that the extra ship components were the severe memory problem. It was very obvious in playing a game with and without those very detailed ship designs. WIthout them the game flew on my machine, with them it started to crawl during the save games and the load times took minutes instead of seconds. This i concur. As an avid sh
Cari does the test build rectify the issue with the saved game files not loading? Or is that issue something else completely? Thought i would ask so you hopefully dont get a hundred people asking the same thing
I may be able to put up an unofficial test build with my changes later today as a link. Looking forward to it as are most of my members