Whilst playing the game, I've noticed that there is very little immediate consequence for early game weakness when compared to other RTS games, I feel this leads to a general base upgrade focus (which in turn leads to the resources that are used in base upgrades becoming more valuable). So to counter this, an early game threat is needed, and it needs to be existential, so the black market doesn't count. The current company stock system tends to play out mostly in one dir
Nuclear_Wessels
[quote who="Anathomical" reply="29" id="3528934"] Basically: I can't think of a clean solution to the "problem" of high-volatility in high-activity markets that doesn't do more damage by reducing volatility in low-activity markets to unacceptably low levels. Personally, I prefer a game with too much volatility over a game with too little volatility. Obviously, we should see if we can find a way to have "just enough" volatility, but I really don't like any propo
Sort of related to previous stockpile suggestions. I think it would be quite effective to introduce an abstract value that essentially represents the markets stockpile, but can go into the negative. The idea would be that the market would have a 'desired stockpile' amount for each commodity, whenever the stockpile in the market is below that amount the price would be high, if it is above prices would be lower. The desired stockpile number would rise for a commod
Well I think I've seen a races called: Dyn Calordonian Break away factions (like the Torian Imperium) probably way more, but I cant think of them now. Scottlingas (anyone else think this is a stupid name?) well they are aliens I suppose...
Well I dont really think we should even have the trade limit so I agree with you generally
I dont know if this has been suggested, but what about if you could only have one kind of each module per sector, exept the resorce mining ones of course.